Who the game is aimed for? Be precise about identifying your target audience (very few games are for “everybody”).
Provide an analysis of the competition. Write a statement of how your game will be differentiated from those others.
FILL THIS IN WITH INFORMATION YOU HAVE ABOUT SIMILAR GAMES TO THE ONE YOU HAVE IN MIND.
2.1Expanded Game Concept
Two to three paragraphs - explain the game concept in somewhat more detail.
Describe modes, levels, etc., continuous loading, open world. How does the player make progress through the game?
Two to three sentences defining the core gameplay. KEEP THIS SHORT. Identify the unique gameplay mechanism that your game is offering. This is basically is like what marketers call a “unique selling proposition,” or USP.
2.4Expanded Gameplay – Sixty Seconds of Typical Gameplay
Walkthrough of game play experience - two to three paragraphs.
THIS IS THE PLACE WHERE YOU REALLY TELL THE STORY OF WHAT A MINUTE OF GAME PLAY WILL FEEL LIKE FOR THE PLAYER. YOUR BEST WRITING BELONGS HERE!
3.1Key Game Features
Back of the box features – provide seven to ten in total.
These should be “action” statements, beginning with strong present tense verbs. “Kill 48 varieties of zombies and evil undead!”
Provide a closing summary of the idea. This is a good place to close with something memorable.
List everyone on your team here. I will remove this section for the publicly posted version!
Be sure to edit the Headers and Footers. Get rid of the default “Radical Entertainment” material and put in your own great logo.
In the Headers and Footers enter the Name of your game, a cool name for your team, the date of the document, and its Revision. For Revision enter ORIGINAL, REVISED, or FINAL, as appropriate, as we go through the revision process.
However, do not put the names of the members of team in the Headers and Footers... at all. Those belong on this page and this page only. I will be stripping away this page so that we can all review these anonymously.
You can doll up the rest of this document with sketches, screen shots or whatever you think helps, but don’t get too carried away trying to create special artwork just for this.
Remember this is a “pitch” document, designed to convince a publisher to give you the green light (and therefore the money) to build your great game.
Radical Entertainment. All rights reserved. No part of this publication, or any software included with it may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, including photocopying, electronic, mechanical, recording or otherwise, without prior written permission of the copyright holder.
This document contains proprietary information of Radical Entertainment. The contents are confidential and any disclosure to persons other than the officers, employees, agents, or subcontractors of the owner or licensee of this document, without prior written consent of Radical Entertainment is strictly prohibited.