Aztec Mythology


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Special Att/Def: Ometeotl’s avatar is always invisible, even when attacking. No means of detection, either magical or mundane, will reveal his location. Even while involved in combat, Ometeotl may create one 10th level warrior (AC 2, HD 10, THAC0 8, HP 120, #AT 3/2, Dmg ld8 (sword) +6) to fight at his side.
Duties of the Priesthood

Priests of Ometeotl are free to behave as they please. However, 10% of any treasure they accumulate, and every third magic item, must be donated to Ometeotl’s temple or the god will withdraw his support. Before eating, they are expected to offer half of their meal to their god.

Requirements: AB standard; AL any; WP any; AR b; SP all; PW 1) turn undead as if 2 levels higher; 10th) turn invisible; TU turn.
Huitzilopochtli (intermediate god)

The patron god of the Aztecs, Huitzilopochtli is the god of war, lightning, and fruit and crops. His translated name “Left-handed Hummingbird:’ is deceiving, for he is a fierce, bloodthirsty god. He was born of a mortal woman, fully grown wearing blue jade armor, and carrying a blue javelin. He resembles a blue-skinned man with hummingbird feathers decorating his head and left leg, though when acting in his guise as a lightning god he sometimes resembles a serpent. He sends a 10d10 lightning bolt to any location on the Prime material Plane.

Role-playing Notes: Huitzilopochtli is quite active in affairs of men. Assuming they perform the proper rites, worshipers can count on him for sound advice. Those who have offended him will find their weapons mysteriously dulled or rotted, usually at an inopportune moment. Other omens include violent lightning storms, an unexplained stench of death, and mysterious battle sounds in the night.

Statistics: AL ne; WAL any; AoC war & light; SY
Huitzilopochtli’s Avatar (fighter 18)

Huitzilopochtli’s avatar takes the form of a warrior who has won great victories in the distant past. The avatar is ways armed with a blue javelin. When the avatar leaves, his physical shell, the body of a great warrior, remains behind. Although no longer divine, the hero remains a force to be reckoned with. He lives for the remainder of a normal man’s life, but is +3 on all saving throws.

Str 19 Dex 18 Con 18

Int 18 Wis 17 Cha 16

MV 18 SZ 6’ MR 25%

AC -6 HD 18 HP 144

#AT 2 THAC0 1 Dmg ld8/ld8 (sword) +7
Special Att/Def: Huitzilopochtli’s avatar is unaffected lightning and can be hit only by +1 or better magic weapons. Attacks made against his back rebound on the attacker, doing their normal damage. He can hurl his javelin which comes a stroke of lightning and inflicts 5d10 points damage if it hits. The javelin returns to his hand instantly after hitting or missing its target.
Duties of the Priesthood

Huitzilopochtli’s clerics must embody the spirit of war. They must always be willing to fight without regard to own lives. Their primary duty is presiding over the deaths of prisoners taken in Huitzilopochtli’s name.

Requirements: AB standard; AL any non-good; weapons that draw blood; AR b; SP combat, necromancy, sun, weather; PW 10th) receive a blue javelin that does 1 point of lightning damage per level of the priest; TU nil

Quetzalcoatl (intermediate god)

Quetzalcoatl is known all over Middle America as the feathered-serpent, god of the wind. He is also a god of wisdom, a teacher of peaceful arts, and the protector of the Second Sun. Long before Tenochtitlan’s founding, Quetzalcoatl was chased from the Valley of Mexico by a rival god. Before leaving, he promised to come back in 500 years and avenge himself. The Aztecs are awaiting the noble god’s return with trepidation, for he would not approve of many of their current practices. He makes his home on Venus, where he appears as a flying serpent covered with green feathers.

Role-playing Notes: Quetzalcoatl is preparing to return to the world and is recruiting worshipers. Any priest of good alignment may receive a visit from an avatar. The avatar attempts to recruit the priest, saying that the evil Fifth Sun must be brought to an end. Quetzalcoatl’s omens and portents include wind storms, the presence of birds (especially talking ones), and whispering voices.

Statistics: AL cg; WAL any good; AoC air, wisdom; SY feathered snake with wings.
Quetzalcoatl’s Avatar (priest 18)

In avatar form, Quetzalcoatl usually appears as a talking, feathered snake. The avatar has access to priest spells in any sphere.

Str 18/00 Dex 18 Con 18

Int 20 Wis 20 Cha 6

MV 20 (f) SZ 8’ MR 30%

AC 0 HD 18 HP 144

#AT 1 THAC0 1 Dmg 1d10 +6
Special Att/Def: Quetzalcoatl’s avatar has the normal spell immunities associated with high Wisdom and Intelligence. Anyone hit by the avatar must save versus paralyzation or be entwined by the avatar’s body. They will suffer 1d10 points of crushing damage per round until the hold is broken.
Duties of the Priesthood

Priests of Quetzalcoatl are charged with preparation for his return, and may be assigned a variety of tasks, including the infiltration of key government posts, recruiting worshipers in the wilderness, or even preparing secret caches of weapons and armor. When their god returns, they will be called upon to rise up and destroy the masters of Tenochtitlan.

Requirements: AB standard; AL any good; WP any; AR b; SP any; PW 1st) communicate secretly by sending messages on the wind. Range is unlimited, but message requires one minute per mile to reach target; 5) turn undead; TU special.

Mictlantecuhtli (intermediate god)

Mictlantecuhtli, with his wife Mictanchihuatl, rules over the Aztec afterlife from Tlalxicco, the ninth and lowest level of the Aztec underworld. People unlucky enough not to die during an activity presided over by another god — in combat, as prisoners, during childbirth, etc. — must undertake the journey across the nine rivers of the Aztec underworld. Here, under the watchful eye of Mictlantecuhtli and his wife, they endure neither pain nor pleasure, just a dreary eternal existence.

In their true forms, Mictlantecuhtli and Mictanchihuatl resemble emaciated human beings with skull-like heads, bulging eyes, and claw-fingered hands. They have control over the dead, and it is only with their blessing that a raise dead spell may function.

Role-playing Notes: As deities of the underworld, Mictlantecuhtli and Mictanchihuatl are unconcerned with human events. They do, however, demand the payment of a small amount of blood from any of their followers who cast a raise dead spell (treat this as an additional component of the casting process). Their omens often include the hoot of an owl, a dream in which the sleeper dies, and having a vulture land on one’s shoulder, all of which presage death.

Statistics: AL n; WAL any; AoC death; SY skull and crossbones.
Mictlantecuhtli’s Avatar (priest 16, fighter 14)

Mictlantecuhtli’s avatar resembles an emaciated human being with a skull-like head and bulging eyes. He has access to the combat, divination, elemental, or necromantic spheres. Mictanchihuatl’s avatar is a female version of her husband’s.

Str 18/93 Dex 18 Con 20

Int 18 Wis 18 Cha 6

MV 18 SZ 6’ MR 20%

AC -2 HD 16 HP 128

#AT 2 THAC0 5 Dmg ld8/ld8 (claws) +5

Special Att/Def: Anyone looking upon the avatar’s face for the first time must save versus petrification or remain motionless for 1d10 rounds.
Duties of the Priesthood

The primary responsibility of clerics of Mictlantecuhtli and Mictanchihuatl is preparing the dead for their journey into the afterlife and presiding over their death rites. Once a year, they must spill some of their own blood in order to feed their deities.

Requirements: AB standard; AL any neutral; WP any; AR b; SP combat, divination, elemental, necromantic; PW 1) turn undead; 5) command undead; TU special.

Tezcatlipoca (intermediate god)

Tezcatlipoca’s name, which means “Smoking Mirror” seems particularly appropriate. He was worshipped by the Toltecs, the Aztec’s predecessors, as a sun/warrior god who fought a daily battle against the night. He was also credited with ripening crops, but was also feared because of his ability to bring on droughts. Tezcatlipoca was the guardian of the First Sun until being knocked from the sky by Quetzalcoatl as he ushered in the Second Sun. Tezcatlipoca’s fall resulted in his transformation first into a jaguar, then into the constellation Ursa Major. After his fall, Tezcatlipoca’s role changed. Though the Aztecs still regarded him as a patron of warriors, he was now the god of night and the benefactor of witches, thieves, and other evildoers. A great spreader of disorder and strife, Tezcatlipoca never forgave Quetzalcoatl for his fall, and eventually evened the score by using treachery to topple Quetzalcoatl’s guardianship of the Fourth Sun.

In his home in Ursa Major, Tezcatlipoca is invisible and ubiquitous, or he appears as a one-footed man with a round mirror of black obsidian in place of the missing foot. By gazing into this mirror, he can see what any mortal on the Prime Material Plane is doing. If it is somehow separated from Tezcatlipoca, the mirror becomes a mirror of life trapping.

Role-playing Notes: Tezcatlipoca is the second most powerful god in the Aztec pantheon, a position he guards jealously. He often assigns his priests tasks designed to erode the support of rival gods. On rare occasions, he has even been known to appear personally (though not on the Prime Material Plane) to further some particularly important scheme. He is especially vigilant in regards to the Quetzalcoatl’s worshipers, and places special emphasis on exposing schemes to help their deity prepare for his return.

Omens and portents from Tezcatlipoca tend to be direct and forceful. More than once, he has frightened a worshiper by causing his image to appear in a mirror and issue instructions. Other omens include sudden darkness, being trailed by a jaguar, and evil faces appearing in obsidian utensils.

Because of his jealously, Tezcatlipoca tolerates no shortcomings in his priests, and he is particularly vigilant about watching their activities in his obsidian mirror. Minor transgressions are punished by a denial of spells and, usually, a visit from some of Tenochtitlan’s more unsavory thieves. In the case of major offenses, Tezcatlipoca usually sends an avatar to end the offender’s life.

Statistics: AL ce; WAL any; AoC night and treachery; SY black mirror.

Tezcatlipoca’s Avatar (warrior 15, thief 25)

Most often, Tezcatlipoca’s avatar takes the form of a giant black jaguar, but he occasionally appears as a thief of indeterminate age when the jaguar form would be inappropriate. The attack forms listed above are for his jaguar form. In human form, he receives only two attacks per round. However, in human form, he uses an obsidian fang dagger +4. The fang dagger functions as a dagger of venom, save that the victim must make a saving throw any time he is hit. The effects of the toxin are detailed under Special Attacks.

Str 18/00 Dex 19 Con 17

Int 16 Wis 14 Cha 10

MV 20 SZ 8’ MR 20%

AC -2 HD 15 HP 120

#AT 3 THAC0 5 Dmg 1d10/1d10/2d20 +6
Special Att/Def: Victims hit by the avatar’s claws save versus poison or lose 1 constitution point permanently. Further, he can only be hit by +2 or better magic weapons. On a natural attack roll of 20, he grapples for 2d10 point damage. This is in addition to the normal melee damage inflicted and continues each round until his hold is broken. He is treated as wholly invisible when hiding in shadows and always moves silently when he wishes to do so.
Duties of the Priesthood

The first duty of priests of Tezcatlipoca is to promote their temple. Every cleric is required to produce at least one convert every six days.

Their second duty is to prevent Quetzalcoatl from gaining too much power. To this end, clerics below fourth level are assigned to follow Quetzalcoatl’s known priests and report their activities.

High level priests must spend a great deal of their time forming ceremonies in order to strengthen and appease their god.

Requirements: AB standard; AL any evil; WP any, sons encouraged; AR b; SP all, combat, divination, elemental, necromantic, summoning; PW 3) see in the dark, move silently with 85% success, 9) hide in shadows 90% success, 12) climb walls with 95% success; TU command.

Tlaloc (intermediate god)

Tlaloc, “he who makes things grow", is the god of rain and moisture, who presided over the Third Sun. He is a cruel deity who delights in the torture of helpless innocents. Given his evil nature, it seems strange that Tlaloc has created Tlalocan, a gay paradise reserved for the victims of death associated with water (such as drowning or being broken on the rocks by a great wave). Tlaloc makes his home on the tops of the highest mountains, and resembles a man with a snakelike head, save that he has tusk-like teeth and white rings around his eyes. He is married to Chalchihuitlicue.

Role-playing Notes: Tlaloc has four pitchers of water which he may pour over areas of the Prime Material Plane as indications of his mood. He uses the first pitcher, which contains good water, only when his priests have performed their rites with the proper zeal. The other three he uses to express his displeasure: the second pitcher contains water filled with spider eggs and webs that bring blight, the third with water that turns to frost, and the fourth with water that causes fruit to rot. Other omens of Tlaloc’s displeasure include too little or too much rain, drought, and floods.

Statistics: AL le; WAL le; AoC rain and moisture; SY serpent chasing its tail.
Tlaloc’s Avatar (fighter 14, druid 12)

Tlaloc’s Avatar appears as man with a snakelike head and armed with a magic, razor-sharp sword of pure obsidian. He has access to the all, animal, elemental, healing, plant, and weather spheres.

Str 18/51 Dex 18 Con 18

Int 18 Wis 17 Cha 17

MV 18 (f) SZ 6’ MR 20%

AC -2 HD 14 HP 112

#AT 2 THAC0 7 Dmg 2d8/2d8 (sword) +4
Special Att/Def: Tlaloc’s avatar can summon a hailstorm covering an area of 140 square yards and doing 14d4 points of damage to all within it. He can also bite for 2d12 points of damage in melee.
Duties of the Priesthood

The duties of Tlaloc’s clerics include kidnapping, torture, and other tasks of his vile worship.

Requirements: AB standard; AL any evil; WP any; AR b; SP all, animal, elemental, healing, plant, weather; PW 1) summon hailstorm covering 1 square yard per level, doing 1d4 points of damage per level, and lasting for a period of 1d4 rounds; TU nil.

Chalchihuitlicue (intermediate god)

Also known as the “Goddess of the Jade Petticoat:’ Chalchihuitlicue is the deity of running water and was the protrectress of the Fourth Sun. She delights in blessing chaste loves, sheltering children, and protecting mankind in general. It was through her influence that her evil husband, Tlaloc, created his paradise for those who die by water. In her true form, she is beautiful woman wearing a skirt of green jade. She has the power to turn 3-300 humans into any animal form. When the Fourth Sun ended in a devastating flood, she saved mankind by turning her worshipers into fish.

Role-playing Notes: Chalchihuitlicue is a rarity in the Aztec pantheon: a deity who makes a habit of helping mankind. There is a 1% chance that she will send her avatar to aid any worshiper who sacrifices his or her most valuable piece of jade jewelry by throwing it into a bottomless pool. The chance increases to 25% if the sacrificer is a priest making the request on behalf of the needy.

Omens from Chalchihuitlicue often involve the sound of running water, such as an unexplained musical trickling to denote pleasure, or the roar of a waterfall to denote anger.

Statistics: AL cg; WAL any good; AoC flowing water, love, children; SY petticoat.
Chalchihuitlicue’s Avatar (wizard 14, hard 14)

Chalchihuitlicue’s avatar usually appears as a beautiful woman wearing a green jade skirt. She has access to the alteration, enchantment/charm, and illusion/phantasm schools of magic.

Str 14 Dex 18 Con 15

Int 19 Wis 18 Cha 20

MV 16 (sw) SZ 5’ MR 20%

AC 2 HD 14 HP 112

#AT 1 THAC0 7 Dmg 1d4 +5 (dagger)

Special Att/Def: Any being looking on Chalchihuitlicue’s avatar for the first time, or hit by her jade dagger, must save versus paralyzation or be unable to attack.
Duties of the Priesthood

One of the most important duties of Chalchihuitlicue’s clergy is sheltering orphans, and any temple dedicated to her is bound to be filled with parentless waifs. Foul water is also an abomination to her, so her priests spend a fair amount of their time unblocking streams, draining marshes, and so on.

Requirements: AB standard; AL any good; WP any blunt; AR b; SP all, charm, creation, divination, healing, guardian, protection, weather; PW 1) create and/or purify water (l gallon per level), 10th) Conjure water elemental; TU
Tlazolteotl (intermediate god)

Tlazolteotl is the goddess of guilty loves, pleasure, and vice. She is an eater of filth and a sinister seductress who tempts virtuous men to their ruin. In her true form, she appears as a scantily-clad woman of great beauty, though she is a gifted illusionist who can appear in many guises.

Role-playing Notes: Although Tlazolteotl herself is base and debauched, she demands that humankind follow a strict moral code — and delights in punishing humans who do not. To this end, she sends her avatar to Tenochtitlan to test the resolve of good men. Often, the avatar uses her invisible dagger to slay the victim after he has succumbed to her charms. But in the case of powerful men, she prefers to expose the indiscretion in such a manner as to ruin his life and reputation.

Omens from Tlazolteotl include offal raining from the sky, unexplained yearnings, and physical pleasure inappropriate to the circumstance.

Statistics: AL ce; WAL any; AoC bodily pleasure and vice; SY red serpent’s head.

Tlazolteotl’s Avatar (illusionist 16)

Tlazolteotl’s avatar is a beautiful woman who, while dressed appropriately to the occasion, reveals as much of her charms as possible. Tlazolteotl’s avatar casts spells only from the illusionist school of magic.

Str 12 Dex 18 Con 16

Int 18 Wis 10 Cha 19

MV 18 SZ 5’ MR 20%

AC 0 HD 16 HP 128

#AT 1 THAC0 5 Dmg 1d4 (dagger)
Special Att/Def: No evil being can bring himself to strike her. Anyone wounded by her invisible dagger must save versus death or die instantly. If attacked, Tlazolteotl’s avatar uses an innate ability to create an image of herself as a foul monster with dripping fangs, long talons on her fingers, and black greasy skin covered with warts.
Duties of the priesthood

Tlazolteotl’s priestesses are assigned the duty of exposing those possessed of a base and immoral character by tempting others into committing shameful acts. At least once every three months, they must lure a man into a guilty love. They are expected to subsist on garbage, filth, and offal. Failure to do so leads to revocation of the favor of their goddess.

Requirements: AB standard, must be female; AL any evil; WP poisoned dagger; AR b; SP charm, combat, divination, healing, necromantic; PW 1) immunity to all forms of disease; 5) cause disease (as reverse of 3rd level priest spell cure disease), 10) Charisma raised to 18; TU nil.
Xochipilli (intermediate god)

Xochipilli, the “Prince of Flowers:’ is god of beauty, happiness, music, and gambling. Along with his twin sister, Xochiquetzal, he is responsible for much of men find joyful in life. He is a benevolent but fickle god who seldom blesses a man with his gifts for long. In his true form, he has the body of young man, but his face is that of a decaying corpse.

Role-playing Notes: Xochipilli has a mercurial disposition. Sometimes he takes great pleasure in helping his worshipers, other times he inflicts great hardships on them for little reason. Anyone sacrificing an important magic item to him by throwing it into the street and walking away stands 1% chance of attracting his attention. If the person is about to take an immensely big gamble, this chance increases 25%. If he responds to the sacrifice, Xochipilli will aid the worshiper by allowing him to make a second die roll at some critical moment. Omens from Xochipilli include unexplained music, a run of good or bad luck, and the sudden urge sing.

Statistics: AL cg; WAL any; AoC beauty, good and bad luck; SY flower.
Xochipilli’s Avatar (bard 18)

Xochipilli’s avatar is a well-proportioned young man the head of a corpse. He carries a large axe with an obsidian blade that never grows dull or chips. Xochipilli may select bard spells from any school of magic.

Str 20 Dex 18 Con 18

Int 16 Wis 16 Cha 19

MV 18 SZ 6’ MR 25%

AC 0 HD 18 HP 144

#AT 1 THAC0 3 Dmg 1d10 (axe) +8
Special Att/Def: Xochipilli’s avatar gets a second chance to make any attack roll which fails to hit the target. Further he gets two chances to make any saving throw that is required of him. Anyone attempting to strike him must make two successful attack rolls before they can hit him and must make two successful saves in order to save against one of his spells.
Duties of the Priesthood

Xochipilli’s clerics must be extremely handsome or beautiful, always cheerful, and willing to take chances. They are expected to wager all they own on some trivial event at 1 once a year.

Requirements: AB standard, but at least 16 charisma; any; WP any; AR b; SP all, charm, combat, creation, divination, healing; PW 1) +1 to all saving throws; 5) +2 to saving throws; 10) second attempt at any failed save throw; TU nil.

Xochiquetzal (intermediate god)

Xochiquetzal is the goddess of flowers, dance, and proper love. Along with her twin brother, Xochipilli, she is responsible for much of what men and women find joyful in life. However, as the goddess of love, she is somewhat less fickle than her twin — though that is not to say that she is entirely constant, either.

In her true form, Xochiquetzal is a woman of such beauty and gaiety that all men who see her fall in love with her. She has the power to make any man fall in love with any woman.

Role-playing Notes: Though not intimately involved in human affairs, Xochiquetzal occasionally answers (10% chance) the joint plea of a man and woman in love, though their relationship cannot be hidden or illicit in any manner. She is especially concerned with countering the efforts of Tlazolteotl to lure good men into guilty loves.

Omens from Xochiquetzal include the unexpected appearance of a blooming flower, the sudden withering of a flower already in bloom, and the uncontrollable urge to dance.

Statistics: AL ng; WAL any; AoC love, flowers, celebrations; SY rose.
Xochiquetzal’s Avatar (bard 18)

Xochiquetzal’s avatar takes the form of a woman of tender countenance and incomparable beauty. She can cast her bard spells from any school of wizardry.

Str 12 Dex 17 Con 15

Int 18 Wis 18 Cha 20

MV 20 SZ 5’ MR 20%

AC 1 HD 18 HP 144

#AT 1 THAC0 3 Dmg 1-4 (dagger)

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