Computing Exemplifications: What’s in the Planning?



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Computing Exemplifications: What’s in the Planning?



Foundation Stage

Term 1: All about me

Term 2: Handa’s Surprise

Term 3: Growing

e-Safety

Careful handling technology devices

Limit time on devices


e-Safety

Class e-Safety rules

Tell an adult

Keep password private



e-Safety

Pop-ups and in-App purchases

Kind to my friends


Programming

Mouse, touchpad or touch to control objects on a screen

Exploring with floor robots


Programming

Turns on equipment

Floor robot retelling a story


Programming

Control ladybird moving to flowers on screen (2Go)

Open-ended activity online to practise mouse and touch skills

Handling Data / Multimedia

Investigating things under a microscope

Making a portrait with a paint program or app

Voice recorder to capture local visit



Technology in our lives

Taking and printing photographs

Operating simple equipment

(Class blog to share learning)



Multimedia / TinLives

Taking photos / video

Using talking tins

Presenting story characters using paint program

Online resource to watch African dance



Handling Data

Sorting objects and developing mouse skills

Finding out information from Infant Encyclopaedia


Handling Data / TinLives

Photos of plants

Photos sorted

2Count pictogram to show favourite plant or tree

(Class blog)


Multimedia

Create a plant or tree using a paint program

Create electronic book


Learning links

  • PD MH 40-60+: “Handles tools, objects, safely and with increasing control.”

  • L R 40-60+: “Links sounds to letters, naming and sounding the letters of the alphabet.”

“Knows that information can be retrieved from books and computers.”

  • UW W ELG: “Children know about similarities and differences in relation to places, objects, materials and living things.”

  • UW W ELG: “They talk about the features of their own immediate environment and how environments might vary from one another.”
  • EAD BI 30-50+: “Captures experiences and responses with range of media, such as music, dance and paint and other materials or words.”


  • EAD ELG: “Children use what they have learnt about media and materials in original ways, thinking about uses and purposes.” “Represent town ideas, thoughts and feelings
    through design and technology, art, music, dance, role play and stories.”

Learning links

M SSM 40-60: ESPRESSO – Fruit sorting activity.

L R 30-50 or 40-60: Flashcards for Key words: Teacher Directed: Introduce the key words as you wish (pairs game etc) Children initiated: input the key words into ‘Food words’ app. (Personalize the flashcards including using your own photos).

CL 22-36 +: Read African stories on Tinga Tales

PD MH 30-50+: Various Tinga Tales tracing pages

UW- W 30-50+: Research about Africa or other topics related to your story CBBC Documentaries

Watch videos and look at photos at Kids National Geographic.



Learning links

L W 40-60: make photographs into non-fiction book to include labelling and sentences. Write a book, ‘how to look after a plant’. Find information about plant names and lifecycles of a plant. Make seed packets and write growing instructions

M SSM & N: 30-50+ measure height of plants, sort in height order. Count seeds and make seed patterns. Map and measure space in the vegetable garden. Sort different types of bulbs and seeds.

UW W 40-60+: complete experiment with plants. Discuss what might happen and record the progress with photographs to add to book.

EAD EuMM 40-60+: use art software to draw each stage of plant’s growth. Label the parts of the plant. Paint or draw pictures of plants and flowers. Arrange flora and fauna to make different parts of a plant.


PSE MR 30-50+: work as a team to plan and maintain a plant pot or part of a vegetable garden.

PD 30-50+: choose and use tools for maintaining garden, grow healthy foods, make healthy recipes.


Year 1

Term 1: Toys

Term 2: Let’s find out and film

Term 3: Shadows and stickmen

e-Safety

Agree sensible e-Safety rules for the classroom

Tell an adult


e-Safety

Keep passwords private.

Tell you what personal information is.


e-Safety

Keep passwords private.

Agree sensible e-Safety rules.

Tell an adult



Programming

Floor robots discovering toys

Car moving around track (2Go)


Programming

Moving a car around a town on a screen (2Go)

Floor robots move around a village floor mat


Programming

Pivot stick animation with free software


Multimedia

Online activity to add text to describe toys

Camera recording an image, uploaded and labels added


Technology in our lives

Offline and online jigsaw

Infant Encyclopaedia to find out about toys

Devices to play games



Multimedia

Green screening on homes in the past

Draw and label a house

Postcards/Poster of a town/village walk



Handling Data

Pictograph of materials used for houses and homes (2Count)

Venn diagram to sort

objects


Technology in our Lives

Class blog, cameras and printing

Following links to find information


Handling Data

Collecting weather data



Learning links

Literacy, speaking and listening, writing lists, labels and captions, non-fiction texts

History: toys from the past

Science: materials toys are made from



Learning links

History: homes and artefacts of the past

Literacy: speaking and listening, postcards/poster

Maths: data handling and direction

Science : sorting materials


Learning links

Science: seasonal changes

Maths: presenting data

DT: creating a functional product



Year 2

Term 1: Fix it and Find it

Term 2: Animal Top Trumps

Term 3: Shapes and Safety


e-Safety

Keep password and private information safe


Know who sees work online

Know what to do - report



e-Safety

Kind and polite in real life and on internet

Tell somebody if feel upset


e-Safety

Recognise sensible amounts of time to spend online

Use technology safely

Know where to go for help and support



Programming

Lego Fix the Factory (free online and as an app) used to decide on algorithm, program robot and debug as needed



Programming

Floor robot to collect information about animals

Treasure hunt

Drawing a letter



Programming

Floor robots to create 2d shapes

Online activity and 2Go or Daisy the Dinosaur app to draw shapes


Multimedia

Photos linked to topic

Software / app o import pictures and add text to present topic research


Technology in our lives

Search for information

Class blog or website to share information

What is Internet?



Multimedia

News report video or an animation about an animal



Handling Data

Branching data base to sort animals

2Investigate to add information about animals


Technology in our Lives

Save and retrieve data

Contribute to class blog

Validity of information online


Handling Data

Branching database to sort shapes

2Graph to present information


Learning links

Science, Geography, History or RE topics

Literacy: presenting work, accurate use of capital letters and full stops

Maths: turning and direction



Learning links

Science: habitats for living things, sources of food

Maths: direction, turn and number


Learning links

Maths: properties of 2d shapes, understanding right angles

All learning linked to blog


Year 3

Term 1: Bringing it to life

Term 2: Games in a New World

Term 3: Move it and Sort it

e-Safety

Protect personal information

Use safety features of websites, know how to report


e-Safety

Downloading files and games

Good choices about time online

Post positive comments online



e-Safety

Secure password

Protect personal information


Programming

Introduction to Scratch

Programming an animated scene


Programming

Kodu used to create a world and interact with objects


Programming

Build and program robots using Lego WeDo or Scratch


Multimedia

Paint program to alter an image

Creating e-book


Technology in our lives

www as part of Internet

Different search engines

Using filters for search results

Image copyright


Multimedia

Creating art in the style of a famous artist

Create a piece of music

Green screening travelling to different worlds



Handling Data

Generate questions

Inputting data and presenting in different ways

Using datalogger to collect data



Technology in our Lives

Use search tools

Save and retrieve work online and local device

Multimedia opt

Photostory to present


Handling Data

Branching database to investigate and share information

2Investigate to create a simple database


Learning links

Art, manipulating images in style of famous artists

English, history, geography, science, e-book on learning


Learning links

English, storytelling based on world created

Maths, collecting, analysing and presenting data


Learning links

English, reading, writing and following instructions

Maths, understanding how data can be represented

Science topic such as nutrition



Year 4

Term 1: Comics

Term 2: Games and Information


Term 3: Become a Game Designer

e-Safety

Protecting myself and my friends

Know what can be seen online and who by


e-Safety

Information safe online, know how to report

Comment positively and respectfully online


e-Safety

Secure password

Comment positively and respectfully online


Programming

App or online resource to create a game, considering algorithm and continually testing and debugging



Programming

Tell a joke / Program different keys to create an Etch a Sketch in Scratch

Create Car Racing Game


Programming

Kodu used to create a game to support learning of times tables



Multimedia

Create a class comic



Technology in our lives

Websites showing false information

Key words for searching

Plagiarism



Technology in our Lives

Understand school network drive

Create hyperlinks

Search for information



Handling Data

Collecting data including use of datalogger

Make a line graph that uses continuous data


Multimedia

Create an advert for Kodu game, including use of green screening


Handling Data

Collect data, record in a spreadsheet to graph

Create branching database


Learning links

English: genre of comics, guiding reading

Science: comics could be used to demonstrate understanding of scientific language

Maths: coordinates in first quadrant, estimate and negative numbers, 2d shape properties



Learning links

English: hyperlinks used to link documents

Maths, Science, Geography and PE: graphing, interpreting and presenting data / scores


Learning links

Maths: consolidation of multiplication facts , area and perimeter

English: write instructions, language of persuasion to advertise game


Year 5

Term 1: Sounds

Term 2: Shape and Weather

Term 3: Find out and Share

e-Safety

Know resources which can be downloaded and used



e-Safety

What is posted online can be seen and affect others

Important to communicate kindly and respectfully

Explain importance of reporting to an adult



e-Safety

Protect personal information

Report concerns and protecting friends

Spending too much time online


Programming

Use variables to count in Scratch

Count in Roman Numerals

Control Lego WeDo robots


Programming

Algorithms and programs to create shapes and patterns using repeat procedures

Floor robots to achieve goals efficiently


Programming

Pong game in Scratch using variables

Adapt to create own game


Technology in our Lives

Search for sound effects

How is information sorted and stored?


Handling Data

Dataloggers used to investigate sound levels Multimedia

Creating a story using sound effects


Multimedia

Greenscreen to produce a weather report



Handling Data

Recording weather on a spreadsheet



Technology in our Lives

www and Internet

Using search engines and evaluating information


Multimedia

Presentation or quiz based on topic



Learning links

Geography, traffic sound levels

English, story writing Maths, Roman Numerals

Music, recording and creating sound



Learning links

Maths, properties of shape, interpreting data

Geography, climates


Learning links

English, writing instructions

Maths,


Year 6

Term 1: Ancient Civilizations

Term 2: Inside Your Insides


Term 3: Understanding and Challenges

e-Safety

Explain consequences of spending too much time online or on a game.



e-Safety

Support friends to protect themselves and make good choices online

Explain consequences to myself and others of not communicating kindly and respectfully


e-Safety

Protect personal data

Age appropriate and reliable website

Cyberbullying



Programming

Create a times tables game and then use this to plan and create a Mayan quiz game



Programming

Create a simulation of a system of the body using chosen programming software



Programming

Logo program using if statements to create patterns Create mathematical function machines in Logo



Multimedia

Create and collect sound and images files for game



Technology in our lives

Labelled diagram of web resources used

Scratch community sharing game


Multimedia

Green greening combined with other multimedia to present system of the body



Handling Data

Data loggers to measure most effective eye protection for sunlight or heart rate after exercise



Technology in our Lives

How Internet works and data sent

Origin of websites

Handling Data

Plan an investigation

Collect data about websites

Present findings to others


Learning links

Science: study of ancient civilization

Literacy: reading, writing instructions and fact files

Maths: negative numbers, identify math operations



Learning links

Science: systems of the body

Literacy: reading and note taking

Maths: understanding data



Learning links

Geography: understanding place in a connected world, using maps



Maths: using and applying, properties of shapes







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