Computing Scheme of Work & Planning 2016

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Computing Scheme of Work & Planning 2016

Knowsley City Learning Centres

Phone: 0151 443 2155
Twitter @knowsleyclcs


Introduction 3

Computing Scheme of Work & Planning 2016 – Key Stage 1 and Key Stage 2 4

Digital Citizenship & Technology (eSafety) Levels and Activities: 8

Planning Overview of Activities: 9

Digital Citizenship and Technology (eSafety Lesson Plans) 16

Reception 31

Year 1 52

Year 2 84

Year 3 118

Year 4 147

Year 5 178

Year 6 207

Resources Reference List 240

Glossary 243
As of September 2014, ICT will be replaced by a new subject - Computing.  The national curriculum for Computing aims to ensure that all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.

  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.

  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.

  • Are responsible, competent, confident and creative users of information and communication technology.

(Department for Education, 2013)

Knowsley City Learning Centres were commissioned by Knowsley’s Leadership Hub to produce a Computing scheme of work in order to facilitate the implementation of the Computing curriculum across Key Stages 1&2.  The scheme sets out a plan for each the delivery of the new Computing Curriculum for an academic year and includes:

  • Six-week lesson outlines for Reception to Year 6 classes.

  • Teacher Guides and video tutorials to support teachers who may not be familiar with the apps/software recommended.

  • Details of all the resources you will need to deliver the projects

  • It has been linked against the national computing curriculum objectives.

  • Cross curricula links for each plan is included.

  • An assessment booklet which follows the pupil through their time in school to monitor progress.

We have produced this Scheme of Work to act as a working document for all teachers so you can edit/annotate/adapt it to suit your needs.  The scheme sets out lesson plans for the academic year in order to meet the criteria of the Computing Curriculum. It has been designed to be flexible so that schools are able to adapt our scheme to the topics they are delivering.

Knowsley CLCs offer a wide range of services and expertise that support teaching and learning using existing and emerging technologies. Our delivery has been informed through our experiences of working within Knowsley’s schools and continuously evolves to meet the demands of our schools.
To find out more about Knowsley City Learning Centres, please visit us at or contact us on 0151 443 2155 or email

Computing Scheme of Work & Planning 2016 – Key Stage 1 and Key Stage 2

What is Computing? Computing is the new ICT and can be divided into 3 areas: Computer Science, Information Technology and Digital Literacy (which includes eSafety). We have then categorised the aims for the new computing curriculum as identified in the Programme of study issued by the Department for Education into these three areas, detailed below.


Key Stage 1 Aims

Key Stage 2 Aims

Computer Science (CS)

1. Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
2. Create and debug simple programs
3. Use logical reasoning to predict the behaviour of simple programs

4. Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
5. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
6. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
7. Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web
8. Appreciate how [search] results are selected and ranked

Information Technology (IT)

1. Use technology purposefully to create, organise, store, manipulate and retrieve digital content

2. Use search technologies effectively
3. Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

Digital Literacy (DL)

1. Recognise common uses of information technology beyond school
2. Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

3. Understand the opportunities [networks] offer for communication and collaboration
4. Be discerning in evaluating digital content
5. Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Computing Scheme of Work & Planning 2016 – Key Stage 1 and Key Stage 2

For the purposes of our scheme of works we have broken digital literacy into two areas, Digital Creativity and Digital Citizenship & Technology.  The reason for this is simple, it is to ensure that we cover each of the areas of what is a vast subject area and offer a balanced curriculum to our children.   This is demonstrated in the diagram below, this time instead of linking to the programme of study we have given examples of skills children will develop in covering these topics.  We hope this will allow teachers to make the link between the programme of study and our scheme of work.

Computing Scheme of Work & Planning 2016 – Key Stage 1 and Key Stage 2

The aim is to have six dedicated Computing units per academic year (plus an additional one for Digital Citizenship & Technology (DL) with a strong focus on e-safety). This is to allow more time for the application of Digital Literacy skills in other areas of the curriculum. Because there is now less content in the Computing curriculum, children should have more opportunities to use technology to support their learning in literacy, maths, and all the other areas of the school curriculum.

It is important to recognise however that some aspects of traditional ICT are still required to be taught discretely and should not be forgotten:

• in KS1, children should be taught to: “use technology purposefully to create, organise, store, manipulate and retrieve digital content”;

• in KS2, children should be taught to: “select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information”.

An example whole school plan is shown below, with a summary of each of the projects on the following pages and then detailed lesson plans for each ‘apptivity’.

Year Group






Digital Citizenship & Technology (DL) Lv1

Little Computers (CS)

Let’s Celebrate (DL)

A is for Algorithm (CS)

Art Attack (DL)

Junior Explorers (CS)

Fantastic Tales (DL)

Year 1

Digital Citizenship & Technology (DL) Lv1

We are all Connected (CS)

Pictures Tell a Thousand Words

Walking with Dinosaurs (CS)

Our Local Area (IT, DL)

App Attack - Games Design (CS)

Pictures Tell a Thousand Words

Year 2

Digital Citizenship & Technology (DL) Lv1

You’ve got mail (CS, IT, DL)

Whatever the Weather (IT)

Code-tastic (CS)

Super Sci-Fi (IT, DL)

Let's Fix IT (CS)

Vehicles (IT, DL)

Year 3

Digital Citizenship & Technology (DL) Lv2

Big Robots (CS)

Get Blogging (CS, IT, DL)

We love Games (CS)

Class Democracy (IT, DL)

Young Coders (CS, IT)

We are Publishers (DL)

Year 4

Digital Citizenship & Technology (DL) Lv2

Back to the Future (CS)

Heroes (CS, IT)

Cars (CS)

Hurray for Hollywood (DL)

Interface Designer (CS)

Final score (DL)

Year 5

Digital Citizenship & Technology (DL) Lv3

Making Games (CS)

Grand Designs (DL, IT)

Maths & Cryptography (CS)

Interactive Art Exhibition (DL)

Web Site Designers (CS)

Let's change the world: Inventors (CS, DL)

Year 6

Digital Citizenship & Technology (DL) Lv3

Let's learn a language (CS)

Heroes & Villains -Graphics (DL)

Appy Times Pt 1 (CS)

Around the World (CS, IT, DL)

Appy Times Pt 2 (CS)

Young Authors - interactive (IT, DL)

Digital Citizenship & Technology (eSafety) Levels and Activities

Digital Citizenship & Technology (DL) eSafety Level 1 (Reception, Year 1 & 2)

Digital Citizenship & Technology (DL) eSafety Level 2 (Year 3 & 4)

Digital Citizenship & Technology (DL) eSafety Level 3 (Year 5 & 6)

1.1 eSafety Awareness Raising (Video & Class Discussion)

2.1 eSafety Awareness Raising (Video & Class Discussion)

3.1 eSafety Awareness Raising (Video & Class Discussion)

1.2 Sending emails and messages (Maily)

2.2 Communicating On-line and images, Social Networking

3.2 Communicating On-line and images, Social Networking, Sexting, images and grooming (What are you sharing)

1.3 Introducing on-line life and what it is? Including gaming e.g. Minecraft

2.3 Gaming and collaboration

3.3 Gaming and collaboration

1.4 What is Cyber Bullying?

2.4 Cyber Bullying & Report Abuse

3.4 Cyber Bullying & Report Abuse

1.5 Stranger Danger

2.5 Friend or Foe

3.5 Friend or Foe

2.6 Copy Right, what is it?

3.6 Copy Right, what is it?

2.7 Passwords & Security (Virus, downloads, pop ups and scams)

3.7 Passwords & Security (Virus, downloads, pop ups and scams)

3.8 In App Purchases & Mobiles (iPads, Phones etc)

Overview of Activities (Easy-to-follow mini projects for Foundation, Key Stage 1 and 2):

Key Stage

Apptivity Name

Target Skills & Summary

Computing Curriculum

Rec - 1

Little Computers

Activity explaining what is a computer and its peripherals. Children will make their own computer using junk and develop basic computer skills through playing a variety of games.


Rec - 2

Junior Explorers

Children will learn to give sequences of instructions to control Bee-Bots (floor robot). Children will understand that instructions need to be given in a correct order.


Rec - 3

A is for Algorithm

This unplugged activity will demonstrate to children the importance of sequencing by breaking down popular stories into individual elements so children can see the importance of following a sequence. Children will gain an understanding of the term Algorithm.


Rec - 4

Art Attack

Children will experiment with different drawing apps and software across a range of devices whilst being introduced to different styles of digital art. This activity will show children how to find images using the web.


Rec - 5

Fantastic Tales

This is a cross curricula activity with links to both Literacy and Art. Children will learn a popular tale and then re-tell the story by producing their own animation.


Rec - 6

Let’s Celebrate

This apptivity should be ideally delivered around the Christmas period as it can be directly linked to “writing an email to Santa”. The aim is teach children about sending their first email and the rules that they should be aware of when communicating digitally.


Y1 - 7

Walking with Dinosaurs

By the end of this project, children will fully understand the term algorithm and will be able to use a simple app on an iPad to reinforce this learning.


Y1 - 8

Pictures Tell a Thousand Words

This project will teach children about the main functions and buttons of a digital camera as well as about different shots. Children will see how important images can be by looking at well-known picture books such as The Snowman.


Y1 - 9

App Attack - Games Design

The aim of this apptivity is to introduce children to the simple concepts of games design as well as notions of sequencing, computational thinking, directional language and problem solving.


Y1 - 10

Crazy Creatures

Throughout this project, children will further develop their understanding of control, directional language and programming, by programming a Bee-Bot and using appropriate control apps.


Y1 - 11

Young Investigators

In this apptivity, children will learn how to search on the internet in relation to a specific topic to develop basic web skills. The children will use Thinglink to produce and publish an interactive image.


Y1 - 12

We are all Connected

The aim of this apptivity is to show children how the web works. The children will produce a simple eBook or presentation incorporating the key terminology they learn from this session.


Y1 - 101

Our Local Area NEW 2016

In this computing activity we will be using technology to help us explore our local area. It uses investigative tasks to introduce children to the idea of looking at their local area with the aid of technology.


Y1 - 102

Ready, Steady, Go NEW 2016

In this computing activity, children will learn about algorithms to produce their own simple game.


Y2 - 13

You’ve got mail

The aim of this apptivity is to help children explore how they can use email to communicate with real people within their schools, families, and communities.


Y2 - 14

Super Sci-Fi

This space inspired project starts by children creating a simple space invader game to then creating a game using advanced settings. The children will also learn about mnemonics and create their own interactive quiz as well as bring Neil Armstrong to life retelling his story.


Y2 15

Whatever the Weather

This apptivity will get children looking at data, how it can be presented and interpreted. Children will have to gather the data and then select the most appropriate method to display the data they have captured.


Y2 16


Introduction to the language of code. Children will use a variety of programming apps/software to give them a practical understanding of how computer programs actually run.


Y2 17

Young Authors

This apptivity will take the children on a technological journey and show them how technology has advanced over the years. This project will culminate in the children creating their own eBook.


Y2 18

Let's Fix IT

Using Scratch, this apptivity will challenge children to analyse simple computer programs and by identifying any errors within the code, they can find a solution.


Y2 – 201

Vehicles NEW 2016

In this computing activity we will researching, designing and building our own vehicles. The children will then produce their own advert to showcase their amazing creations.


Y2 – 202

Mythical Creatures NEW 2016

The children will learn about the history of and different types of animation. They will firstly produce a story about their made up mythical creature and then create their animation out of Clay/Plasticine or Paper using Animate it.


Y3 19

Get Blogging

Children will develop an understanding of how wikis work and will create their own wiki in small groups encouraging collaborative writing. Children will also review examples of blogs online, learn the basic elements of creating a blog and will then create their very own.


Y3 - 20

We are Publishers

Children will create an eBook retelling the story of a famous book including illustrations that they will create themselves using Brushes


Y3 - 21

Class Democracy

Children will be introduced to the concept of democracy. Children will create their own bill for proposed legislation and create an animation and an endorsement to support their bill.


Y3 - 22

We love Games

In this apptivity children will use gaming apps to develop computational thinking skills and develop a simple program as a final project.


Y3 - 23

Big Robots

The project will reinforce an understanding of directional language and programming. The final lesson will provide children with the opportunity to write their own algorithm by creating a flowchart.


Y3 - 24

My First Program

This lesson plan will take you through the necessary steps to guide children in creating their very first computer game in Scratch.


Y3 - 301

Going for Gold NEW 2016

Children will create a “My body, My fitness” e-book, which will document each week a personalised “Going for Gold” record.


Yr 3 - 302

Young Coders NEW 2016

In this computing activity we will experimenting with a range of computer science activities.


Y4 - 25

We built this city

This Apptivity will encourage children to create their own 3D world using Minecraft.


Y4 - 26

Final score

Working in groups, the children will create their own sports news report which they will share and work on together online using iWork or Google Docs.


Y4 - 27

Back to the Future

In this project, children will create their own blog detailing what they learn from researching about different technologies, inventors and the different components of a computer.


Y4 - 28

Making Games

This lesson plan will take you through the necessary steps to create your very first computer game in Scratch.


Y4 - 29

Hurray for Hollywood

The children will devise their own characters, plot and storyboard before filming a short movie which they will then edit in iMovie.


Y4 - 30

Interface Designer

HTML is the language used to create files which can be read by internet browsers to display web pages on the internet. In this lesson, children will build a basic web page using tags and elements to change the design and the colour of the web page.


Yr 4 - 401

Heroes NEW 2016

In this computing activity, children will blend creative writing and coding to produce their own interactive animations.


Yr 4 - 402

We’ve got the Power NEW 2016

In this computing activity we will be exploring the power of social media as a force for good. We will ask children to start a campaign to correct one of the many wrongs in our world and use social media to gain support and gather momentum for their cause.


Y5 - 31


This lesson plan will take you through the necessary steps to create a detailed 2 player game that includes racing cars around a track.


Y5 - 32

Website Designers

A six-week lesson plan to guide children in creating their own website using free templates from WordPress.


Y5 - 33

News Room

A six-week lesson plan to guide children in creating their own news report.


Y5 - 34

Interactive Art Exhibition

The aim of this apptivity is to introduce children to the amazing world of Augmented Reality (AR. AR is a technology that superimposes a computer-generated image or video on a user's view of the real world.


Y5 - 35

Code Breakers

A computer uses binary codes to function, it is the fundamental language of a computer. This apptivity has been developed to introduce children to this concept and how codes can be deciphered.


Y5 - 36

Let's change the world: Inventors

This project will culminate with children creating their own animation using I Can Animate. The children will create their own props and sets and will also learn how to edit their final piece in iMovie.


Y5 - 501

Grand Designs NEW 2016

Over six sessions, children will be exploring drawings/illustrations representing both 2D and 3D worlds.


Y5 - 502

Earth and Space NEW 2016

In this apptivity children will be exploring the earth and space using technology. The apptivity is designed so children look at all the different aspects of space.


Y6 - 37

Young Authors

During this project, children will develop a story idea in small groups to create a storyboard. The children will then use Book Creator and Brushes to create their own eBook including text, illustrations and audio.


Y6 - 38

Stocks and Shares

This apptivity is designed to give children an understanding of the stock market but more importantly engage them in a task that makes them analyse data, make informed choices, present and critique their decisions.


Y6 - 39

Let's learn a language

The aim of this apptivity is to introduce the children to the world of programming languages, of which there are many. They will experiment with learning some basic Python code using either iPads, PC or Macs.


Y6 - 40

Appy Times Pt 1

The children’s task is to design a piece of wearable technology that links in with a smart phone app. In this session, the children will also create an advert “selling” their product.


Y6 - 41

Appy Times Pt 2

In this apptivity we will give children the chance to experiment with the basics of programming and app development using a variety of development platforms and styles of code.


Y6 - 42

Heroes & Villains -Graphics

This project will take children through the steps to create their own Heroes and Villains style game using the program Scratch.


Y6 - 601

Building Battle Bots NEW 2016

The children will use Physics engines and prototyping software to build and test a virtual robot.


Y6 - 602

The Ministery of Crazy Coding NEW 2016

We will be using Python programming to develop a game. Python is a programming language named after Monty Python the surrealist comedy group. Python's is simple, easy to learn compared with other languages like Java and C++.


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