~cpearce3/DiGRA13/papers
  The Role of Micronarrative in the Design and Experience of Digital Games Jim Bizzocchi, Michael Nixon, Steve DiPaola, and Natalie Funk
  Assassin’s Creed III and the Aesthetics of Disappointment Jonathan Church
~cpearce3/CoP-Drafts
  Communities of Play: Emergent Cultures in Online Games and Virtual Worlds
~cpearce3/CoP-Drafts/KathyEditDraft
  Part IV: Being Artemesia: The Social Construction of the Ethnographer
  Chapter 4: an imaginary homeland: a polyphonic cultural history
  Part III: Playing Ethnography: Research Methods
~cpearce3/DiGRA13/papers
  How I learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games Joshua Tanenbaum
  From Generative to Conventional Play: moba and League of Legends Simon Ferrari
  The Relationship between Player Involvement and Immersion: an Experimental Investigation Laura Herrewijn
  Nostalgia in Retro Game Design
~cpearce3/PearcePubs/InProgress
  Collaboration, Creativity and Learning in a Play Community: a study of The University of There
directory ~cpearce3  


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