Board/Authority Approved Date: 2005/05/30
Course Name: Computer Animation and Media Development 12 Grade Level of Course: 12
Number of Course Credits: 4
Number of Hours of Instruction: 100 hours
Prerequisite(s): Special Training, Facilities or Equipment Required: Computer(s) with 2D and 3D computer animation software, a moving making software, a software program (as basic as Microsoft’s Paint), that allows you to edit and create scanned images, .jpeg, .gif, .bmp files, a scanner, a light table and a digital camera.
This course will expand and enhance student’s knowledge of and ability to generate various sketches, storyboards, 2D and 3D animations and sound enhanced rendered outputs. Students will analyze the history of animation and will utilize various animation techniques to create specific animations. Students will work both independently and in collaborative groups to analyze, plan and create various styles of 2D and 3D animations – taking them through the appropriate development, production and presentation stages. Students will further develop, learn and utilize a variety of advanced layering methods, image manipulation methods, and lighting, environment and camera special effects. As well, student will apply basic movie/sound effects to their final rendered output. Students further develop employable working skills, project management skills, communication techniques, time management skills and selfassessment skills. Students will explore and analyze career opportunities in the animation field, and they will develop works for their post secondary portfolios, personal school based Web pages and a school based media arts show.
This course has been developed to enhance students’ analysis and knowledge of the vast growing animation industry; and to expand students’ creativity and ability to generate both simple to complex animations using a variety of programs and animation techniques. Students will analyse the historical development of animation; and they will utilize various animation techniques to create 2D and 3D animations for the required development, production and presentation stages. Students will develop a keen understanding of the sketching of characters and scene, storyboard development, and creating of various 2D and 3D animations. Rendered outputs will be enhanced with sound and sequencing effects. Student will further develop employable skills, artistic portfolios, application writing ability and knowledge of the computer and animation terminology and techniques. Students coordinate, plan and set-up an evening event where their works can be view by their peers, parents and community members. Students will also gain exposure to the Internet and utilize the school web site to present aspects of or their entire animations.
Ten percent (10%) of the grade will be based on student's reflections and analyse of personal works and works found in print, video and on the web.
Twenty percent (20%) of the grade will be based on knowledge of terminology, methods and techniques, time management, ability to produce and other evaluations suitable for the course content and administered at the end of each unit, midway through the course and at the end of the course.
This is the beginning list of learning resources that can be added to this curriculum.
Manuals and Tutorials for the various 2D and 3D programs being used.
Various Books, Magazines and Films that present 2D and 3D animations.
Documentaries on how various stories and their animations are created.
Guest speakers from the animation and graphic design profession.
Additional Course Information:
Schools will need adequate equipment and flexible access to computers to make the course run more smoothly.