Executive Summary: The game will be in the arcade style fashion. This will include fast–paced game play that will be challenging to the player. Think of the gameplay as Missile Command in which the player needs to stop the incoming threat before it hits the ground. The only difference is that the player can collect the threats before they touch the ground than shooting at the threats. And collecting the right barrels can end your turn quick if you do not make the right decision.
The story of the game revolves around pollution killing off the aquatic life of our ocean. The hero Scuba-Duba is the only person who can save the aquatic life. Scuba Duba got his love of aquatic life when he was thrown into the seas by his hatful parents (but they were considerate enough to give him an oxygen tank). He was just a child but he adapted to living in the ocean with living with a family of whales. This scenario for Scuba Duba revolves around a frigate which dumps nuclear and oil barrels in the middle of the ocean is killing of the whale population in the Pacific Ocean and now there are only two whales in that area of the world. Thus Scuba-Duba is there to rescue the whales by encapsulating the whales into a protective bubble and capturing all of the barrels before they reach the whale encampment.
Game Play Look and Feel:
The game will be down in an aquatic setting. The player will see the frigate at the top of the screen with a scoreboard at the top of the screen. There will be the protective bubble at the bottom of the screen with the whales encapsulated in. There will be Scuba-Duba and nuclear and oil barrels fall from the top of the screen. Power ups will also fall from the top of the screen too.
The player plays as Scuba-Duba, the protector of the ocean. Scuba-Duba can move up, down, left, right, up-right, down-right, up-left, and down-left. Scuba-Duba can grab the two different types of barrels (nuclear or oil) by selecting the correct injection type. Scuba-Duba will need to collect the nuclear barrels and oil barrels before they touch the bubble shield. Scuba-Duba will also be able to collect power-ups which can speed up the falling barrels speed or increase the life points of the bubble shield.
The player must not allow any barrels to hit the whale’s protective shield, because the shield’s life point reach zero the game will be over. All the barrels originate from the top of the screen and fall down to the bubble shield unless stopped. The nuclear barrels take three life points off, and the oil barrels take off one life point off. Thus the user needs to decide which object to collect before it reaches the bottom.
There is one stage in the entire game but the game never ends until the bubble shield is broken (sorry, whales). Barrels will continually come down from the top of the screen throughout the progression of the game. Collecting the power up for speed up the barrels will make the game even more changeling.
Development Specification: Hardware
The game was developed on a machine running with a Pentium 4 Processor, 1GB of RAM, and 256MB ATI graphics card. Should run on any machine which has Direct X 8 or higher installed.
The program was created in Visual Studio 2003 .NET environment, and on the Windows XP operating system. The art and graphics were created in Microsoft Paint.
The game engine created by LaMothe will be used to create the game, currently in development.