Game Design Document Assignment 2



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Game Design Document

Assignment 2

By:


Evan Musu & Anthony Kline

Table of Contents:


Section I : Executive Summary………………………………………….…..3

Abstract of game story….………………………………………..3

Section II : Game Play Look and Feel……………………………………....4

Appearance………………………………………………..….…4

Player Roles and Actions…………………………………….....5

Strategies and Motivations…………..………………………….5

Level Summary / Story Progression………………………….…5

Section III: Development Specification………………………….………….6

Hardware………………………………………………………..6

Software……………………………….......................................6

Algorithm Style…………………………………………………6

Section I

Executive Summary:
The game will be in the arcade style fashion. This will include fast–paced game play that will be challenging to the player. Think of the gameplay as Missile Command in which the player needs to stop the incoming threat before it hits the ground. The only difference is that the player can collect the threats before they touch the ground than shooting at the threats. And collecting the right barrels can end your turn quick if you do not make the right decision.
The Story

The story of the game revolves around pollution killing off the aquatic life of our ocean. The hero Scuba-Duba is the only person who can save the aquatic life. Scuba Duba got his love of aquatic life when he was thrown into the seas by his hatful parents (but they were considerate enough to give him an oxygen tank). He was just a child but he adapted to living in the ocean with living with a family of whales. This scenario for Scuba Duba revolves around a frigate which dumps nuclear and oil barrels in the middle of the ocean is killing of the whale population in the Pacific Ocean and now there are only two whales in that area of the world. Thus Scuba-Duba is there to rescue the whales by encapsulating the whales into a protective bubble and capturing all of the barrels before they reach the whale encampment.

Section II

Game Play Look and Feel:

Appearance

The game will be down in an aquatic setting. The player will see the frigate at the top of the screen with a scoreboard at the top of the screen. There will be the protective bubble at the bottom of the screen with the whales encapsulated in. There will be Scuba-Duba and nuclear and oil barrels fall from the top of the screen. Power ups will also fall from the top of the screen too.

Some sample artwork of Scuba-Duba:

+Animation Segment of Scuba-Duba moving right

Sample art of barrels:

Nuclear barrels:



Oil barrels:



Power Up (Shield Up):




Power Up (Speed Up Barrels):

Sample art of the ocean area of play:




Player Role and Actions

The player plays as Scuba-Duba, the protector of the ocean. Scuba-Duba can move up, down, left, right, up-right, down-right, up-left, and down-left. Scuba-Duba can grab the two different types of barrels (nuclear or oil) by selecting the correct injection type. Scuba-Duba will need to collect the nuclear barrels and oil barrels before they touch the bubble shield. Scuba-Duba will also be able to collect power-ups which can speed up the falling barrels speed or increase the life points of the bubble shield.




Strategies and Motivation

The player must not allow any barrels to hit the whale’s protective shield, because the shield’s life point reach zero the game will be over. All the barrels originate from the top of the screen and fall down to the bubble shield unless stopped. The nuclear barrels take three life points off, and the oil barrels take off one life point off. Thus the user needs to decide which object to collect before it reaches the bottom.




Reactive Items

Items

Activation

Deactivation

Affect On World

Image

Bubble Up

Player or Bubble Shield Collides with Item

None till game resets

Bubble Shield get +2 hp



Speed Up

Player or Bubble Shield Collides with Item

None till game resets

One barrel in the world speeds up




Nuke Barrels

Player or Bubble Shield Collides with Item

None till game resets

Barrel subtracts 3 hp from Bubble Shield



Oil Barrels

Player or Bubble Shield Collides with Item

None till game resets

Barrels subtracts 1 hp from Bubble Shield



Level Summary / Story Progression

There is one stage in the entire game but the game never ends until the bubble shield is broken (sorry, whales). Barrels will continually come down from the top of the screen throughout the progression of the game. Collecting the power up for speed up the barrels will make the game even more changeling.





Section III

Development Specification:

Hardware

The game was developed on a machine running with a Pentium 4 Processor, 1GB of RAM, and 256MB ATI graphics card. Should run on any machine which has Direct X 8 or higher installed.



Software

The program was created in Visual Studio 2003 .NET environment, and on the Windows XP operating system. The art and graphics were created in Microsoft Paint.



Algorithm Style

The game engine created by LaMothe will be used to create the game, currently in development.




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