Game Design mission valley regional occupation program game design course outline



Download 75.25 Kb.
Date conversion10.12.2017
Size75.25 Kb.

Game Design


MISSION VALLEY REGIONAL OCCUPATION PROGRAM

GAME DESIGN COURSE OUTLINE

1. Course Title:
Game Design and Interactive Media Arts
2. CBEDS Title:
Game Design
3. CBEDS Number:
5752
4. Job Titles/DOT Codes:


Technical Level:




Animated-Cartoon Artist

141.081-010

Animator

141.081-010

Artist

Audio Visual Production

Specialist

Camera Operator, Animation



970.381-022

141.061-038

143.382-010

149.061-010



Commercial Designer

Continuity Editor

Continuity Writer

Graphic Designer

Illustrator


141.061-038

141.061-018

131.087-010

141.061-018

141.061-022


Layout Artist

141.061-018

Layout Helper

Managing Editor


801.687-014

132.017-010



Model-Set Artist

962.381-018

Painter, Animated Cartoons

970.681-026

Painter, Hand

740.684-022

Painter, Set

Photographer

Printer

Quick Sketch Artist



840.681-010

979.382-018

970.281-014

143.457-010



Renderer

970.281-014

Story Analyst

Story Editor



131.087-014

132.037-026



Programmer

15-1131.00






5. Course Description:

This course introduces students to the rapidly developing field Game Design and production. They will explore current technologies, media and art applications, and emerging technological advances that impact this ever-expanding field. They will combine foundations in design, animation, graphic imaging, and multimedia production to prepare for employment, advanced training, or higher education in project or software design

6. Hours:
Class 90
7. Prerequisites: None
9. Course Outline:









Career Preparation Standards


Necessary skills for any occupation (MVROP ESLR #1)

Class

CC

CVE

I.






WORKPLACE BASIC SKILLS AND BEHAVIORS


Integrated throughout course




A.




Apply skills learned in class













B.




Analyze information and make decisions













C.


Communicate verbally and in writing














D.




Work independently and as a team member in a diverse workplace













E.




Work reliably, responsibly, and ethically







































Career Technical Skills


Occupational competencies (MVROP ESLR #2)










II.







INTRODUCTION TO COURSE

5










A.




Learn course requirements, regulations, and procedures













B.




Review course syllabus and student expectations































III.







HISTORY AND THEORY OF GAME DESIGN

10










A.




History of game design up to modern day.













B.




Theory – the foundation of solid game design.











C.




Play and Development













D.




Three C’s Camera, Character, and Controls













E.




Enemy and Boss Design













F.

G.

H.






Mechanics and Hazards

Storytelling Basics

Character Building
































IV.






GDD – Game Design Documentation


10










A.




Introduction to the GDD













B.




The One Pager













C.

D.

E.



F.

G.





The Ten Pager

GDD Outlines

Final edits

Deliver final

Critique



Class


CC


CVE











































V.





3D ASSET CREATION


10










A.




3DS Max Interface













B.

C.
D.

E.

F.

G






Standard Primitives

What are the different techniques used to create 3D models and objects for props and environments?

Modifiers

Displacement / Subdivision Modeling

Editable Poly for Hard Surface and Organic Modeling

Series of Models starting from Simple Primitives, Through Edit Poly Hard Surface and Organic Character Models.






























VI.







3D ASSET PIPELINE – SHADERS AND MATERIALS

10








A.




Materials Introduction – Science behind light and shaders.













B.




Material Editor – Compact and Slate User Interfaces













C.

D.

E.



F.

G.

H.






UVW Map Coordinate systems

Procedural and Bitmap Texture generation.

Unwrapping

Projection Mapping

Composite Materials

Full Environment completely Mapped and Textured.

































VII.







3D ASSET PIPELINE – TECHNICAL ART / RIGGING / ANIMATION

10










A.




Introduction to Rigging in 3DS Max.













B.




Bones / Controllers













C.

D.

E.



F.

G.





Biped / CAT

Morpher Targets and Blending

Skinning / Physique

Full Skeletal Structure for Character, Rigged and Skinned.

Exporting to Unreal Engine 4.












VIII.







Unreal Engine 4 -

10










A.




Introduction to Unreal.













B.


User Interface and Object Creation and Importing.














C.

D.

E.



F.

G.





Environment Design and Terrain Generation.

Particle Effects

Dynamics

Lighting and Light Maps

Materials
































IX.







Unreal Engine 4 - Blueprinting

20










A.




Introduction to the language













B.




2D Graphics and Blueprinting











C.
D.

E.

F.



G.

H.





State Machines
Animation States

3D Object Collision

Artificial Intelligence and Blackboard

UI Blueprinting



Export a Fully Functional Game Level.


Class



CC



CVE




























Career Path Strategies


Strategic planning for a career (MVROP ESLR #3)










XII.






JOB EMPLOYMENT SKILLS


5










A.




Develop a plan to achieve career goals.















1.

Prepare a career portfolio and Demo Reel













B.




Use effective job search strategies
















1.

Perform employment research
















2.

Complete a job application and resume
















3.

Develop effective interview and follow up skills













C.




Demonstrate an awareness of the importance of lifelong learning




































Total Approved Course Hours


90


10. Additional Items:
a. Articulation: none
b. Academic Credit: none
c. Instructional Strategies:


  • Lecture

  • Application Projects

  • Reading Assignments

  • Multi-Media

  • Hands-on Practice

  • Demonstration

  • Team Learning

  • Critiques


d. Instructional Materials:

  • Adobe Flash

  • Adobe CS6 Photoshop

  • 3DS Max 2015

  • Mudbox 2015

  • Unreal Engine 4


e. Certificate Competency List:

  • Demonstrate Workplace Basic Skills and Behaviors

  • Demonstrate New Media Literacy and Ethic Behavior

  • Demonstrate Artistic and Storytelling Skills

  • Demonstrate Comprehension of Digital Mediums and Technical Aspects of the Industry.


  • Create Compelling Contemporary Media

  • Operate 3DS Max, Adobe Suite, and Unreal Engine in a Skilled Manner

  • Choose and Set Lighting for Various Projects

  • Use Effective Job Employment Skills






The database is protected by copyright ©hestories.info 2017
send message

    Main page