Guide to cookie cutter builds



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This is an adaptation of the Hilbert guide to cookie cutter builds


The purpose of this guide


You will be given very basic idea of how to set-up various vessels of the KDF.

A solid build is an important first step, because you cannot succeed without a good build. Then you can begin practicing how to fly it.

Since this guide will focus only a few limited builds, experimentation is greatly encouraged. There are often ways to modify the build without changing the core idea - like choosing a different ship within a class or using different energy types.

All the necessary gear is available from the dilithium store (beneath your mini map), PVE mission rewards or as STF gear that you can buy with Encrypted Data Chips (EDC) on DS9 after earning enough EDC from STFs. The Assimilated Module ("Borg console") is available from the mission Assimilation in the Undine Advance story arc. The Subspace Field Modulator is available from the mission Skirmish in the Klingon War story arc. The Paratrinic Shield Array is available from the mission Second Star to the Right, and Straight on till Morning episode in the Klingon pve mission arc.

The bridge officer abilities are chosen in way so that they are available from either the bridge officer trainer or from candidates that you can easily buy from the exchange or C-Store. When a ability is not available from the trainer, this is explicitly stated.

General concepts

This guide is built around your spacebar. You will have to pilot your ship, keep pressing spacebar all the time and every now and then use heals on yourself and your allies.

Keybinds


As to make this spacebar way of PVPing possible, you have to use key binds to bind abilities to your spacebar and make use of the /Bindfile key bind concept as found here;

Key binds for Dummies http://forums.startrekonline.com/showthread.php?t=192243

Download the following Key binds as a file named spacebar.txt;

Space "GenSendMessage HUD_Root FirePhasers $$ +trayExecBytrayWithBackup 1 X X X X $$ +trayExecBytrayWithBackup 1 X X X X $$ +trayExecBytrayWithBackup 1 X X X X $$ +trayExecBytrayWithBackup 1 X X X X $$ +power_exec Distribute_Shields $$ +trayExecBytrayWithBackup 1 X X X X "
T "team Target: >> $target <<"

Adjust the numerials to what ever Tray you choose to use and where you have placed the powers in question. Save it in your STO file on your PC found at;

C:\Users\Public\Games\Cryptic Studios\Star Trek Online\Live

Start STO, log in with the character you want to play, go into a space map. (There are different keybind sets for ground and space!) Then enter the following command into your chat box:

/bind_load_file spacebar.txt

This keybind file changes three keys:

1. Your spacebar now activates not only your energy weapons, but also all abilities that you place in a tray of your choosing (we will get to this in a second) and redistributes your shields.


2. The T key now sends a message to your team announcing your current target.

Filling your spacebar powers tray


You can select different views for your tray. It shows two or three out of ten possible rows. You can add an ability to multiple locations of your tray (e.g. in two different rows) by pressing P to bring up the ability list and then dragging it to your tray.

Select your tray and add the abilities that are required by the individual ship builds (see the respective sections). The tray does not need to be visible to have the spacebar keybind work. You can therefore select a different row again after you are done with your combat tray choice and set up your regular trays like you are used to.

The importance of spacebar


The spacebar is your key to success. Pressing it every couple of seconds keeps your weapons firing, your shields redistributing and your buff cycle going.

You can set your weapons to auto-fire, though it is not neccassary for the build to work. To do that bring your tray into mode 1,2 or 3 where you can see the weapons box. Right click on your weapons until they all have a green outline.

After you have done that, you can switch to a mode that hides your weapons box (if you want that).

Targeting friendly players

You can use the F1 key to select yourself. This can be useful if you want to make sure that a heal that you activate goes to yourself, like clearing yourself with Science Team from AMS/SS/SNB.


Use the keys F2-F5 to target the other players on your team.

Keep in mind that the range for heals is 10km (7.5km for Extend Shields). If you are more than 10km away from your allies, you cannot heal them and they cannot heal you. So stay in range of them.

Setting up sensible options


As with the keybinds, you need to be in space with your character for the following.

Use the key Escape to bring up the menu window and select Options. Go to Controls. Set it up as shown here:

Reset Inactive Tab Target = Off

Click Unselects Target = Off

Only Attack if target Selected = On

Select Aut target on Attack = On

Assist Target on Attack = Off

Never Auto target pets = On

Never Auto target Objects = On

Target Threatening Enemies First = Off

Select Attacker if Attack = Off

Tab Selection OffScreen targets = Off

Then go to HUD and set all the Show ... Name / Life / Reticle options (with the exception of the two options under Yourself at the end) to Always.


Show Enemy Name = Always

Show Enemy Life = Always

Show Enemy Reticle = Always

Power settings


Setting up correct power settings is one of the most important things in the game. Bring your power settings box into mode 3. Now you can select a power mode with one of the four symbols at the top (the defaults are weapons / shields / engine / balanced). After having selected a power setting, you can adjust the settings with the power sliders. After having set new power levels, press the floppy disk button to save the preset.

Which power settings you have to use is mentioned in the individual ship class sections.

Bird of Prey (Hegh’ta)

General comments


Raptors deal damage and Birds of Prey are multitasking. They can have little Hull healing and often rely on Hull heals from team mates to survive.

This particular build concept is design to maximize ones Turn rate, Damage Output and defensive resists by cycling Emergency Power to Shields, Attack Pattern Omega and Cannon Rapid Fire.

One can substitute Auxillary to Inertial Dampeners for Attack Pattern Omega 1 and get a similar effect in turn rate boost, speed and a increase in Kinetic resistance. Doing so also frees up a LTC Tactical slot in the build that can be used for Beam Overload or Torpedo buffing abilities.

Due to the Bird of Preys limit to 4 BOff slots only this concept does leave the build with a weak Hull healing capability.

Spec


This is a skill spec for a tactical Player, though it will work for Engineer as well.

Science players will need to alter it to function properly and still support their science BOff abilities.

This spec is identical to the cruiser spec and therefore flexible enough to switch between all types of Raiders, Raptors and Battle Cruisers. No reason to spend money on respecs when you can just use a "one size fits all" spec.

SPACE SKILLS

TACTICAL SYSTEMS

STARSHIP ATTACK PATTERNS 9

STARSHIP WEAPONS TRAINING 9

STARSHIP ENERGY WEAPONS 9

STARSHIP PROJECTILE WEAPONS 9

STARSHIP MANEUVERS 9

STARSHIP TARGETING SYSTEMS 9

STARSHIP STEALTH 0

STARSHIP THREAT CONTROL 0

STARSHIP ENERGY WEAPON SPECIALIZATION 6

STARSHIP PROJECTILE WEAPON SPECIALIZATION 6
ENGINEERING SYSTEMS

DRIVER COIL 0


STARSHIP BATTERIES 3

STARSHIP HULL REPAIR 9

STRUCTURAL INTEGRITY 9

STARSHIP SUBSYSTEM REPAIR 0

STARSHIP WARP CORE EFFICIENCY 7

STARSHIP ELECTRO-PLASMA SYSTEMS 7

STARSHIP IMPULSE THRUSTERS 9

STARSHIP WARP CORE POTENTIAL 6

STARSHIP ENGINE PERFORMANCE 6

STARSHIP HULL PLATING 3

STARSHIP SHIELD PERFORMANCE 6

STARSHIP ARMOR REINFORCEMENTS 0

STARSHIP AUXILIARY PERFORMANCE 3

STARSHIP WEAPON PERFORMANCE 0
SCIENCE SYSTEMS

STARSHIP FLOW CAPACITORS 9

STARSHIP SHIELD EMITTERS 9

STARSHIP POWER INSULATORS 0

STARSHIP SHIELD SYSTEMS 9


STARSHIP GRAVITON GENERATORS 0

STARSHIP PARTICLE GENERATORS 0

STARSHIP INERTIAL DAMPENERS 5

STARSHIP SENSORS 5

STARSHIP COUNTERMEASURES SYSTEMS 0

STARSHIP SUBSPACE DECOMPILER 0

Ship



· Ship type: Hegh’ta Bird of Prey

· Front weapons: 4 Disruptor Dual Heavy Cannon Mk XI [Acc] [Crth] [Dmg]

· Or Front weapons: 3 Disruptor Dual Heavy Cannon Mk XI [Acc] [Crth] [Dmg]

· 1 Quantum torpedo bank Mk XI [Acc] [CrtH] [Dmg]

· Aft weapons: 2 Disruptor Turret Mk XI [Acc] [CrtD] [Dmg]

· Deflector: Assimilated Deflector Array

· Engine: Assimilated Subtranswarp Engines


· Shield: Honor Guard Covarinat Shield Array Mk XI

· Devices: Engine Battery / Shields Battery

· Engineering consoles: 2 Neutronium Alloy Mk XI / 1 Plasmodic Leech

· Science consoles: Field Generator Mk XI / Shield Field Amplifier Mk XI / Assimilated Module ("Borg Console")

· Tactical consoles: 3 Disruptor Induction Coils Mk XI

Use a Aegis Shield Array Mk XI or the Paratrinic Shield until you have enough EDC for the Honor Guard One.

Bridge Officers


See Abbreviations for the full names of the bridge officer abilities.
· Hegh’ta bird of prey (4 DHCs)

· Universal Cmdr: TT1 / APB1 / CRF2 / APO3

· Iniversal LtC: TT1 / CSV1 / APO1


· Universal Lt: EPtS1 / AtSIF1

· Universal Lt: EPtS1 / RSP1

· Hegh’ta bird of prey (3 DHCs / 1 Torpedo)

· Universal Cmdr: TT1 / APB1 / CRF2 / APO3

· Iniversal LtC: TT1 / CSV1 / THY3

· Universal Lt: EPtS1 / AtSIF1

· Universal Lt: EPtS1 / A2D1

·

The ability Attack Patter Omega 3 is not available from the trainer, but it is available on various cheap bridge officer candidates of levels green and better. It can also be trained by sufficiently skilled tactical captains.

The abilities that you need to put into tray of your choice (see also general concepts) are:

ApO1 / AtSIF1 / CRF2 / APO3 / CSV1 / APB1 / EPtS1 / EPtS1/ Fleet Support


ApB1 / THY3 / CRF2 / APO3 / CSV1 / EPtS1 / EPtS1/ Fleet Support

Of the above two choice, the ApO3 + ApO1 build is the more efficient at maintaining the speed and turn rate buffs in game.

The ApO3 + A2D1 concept is useful in that it allows the addition of the THY3/TSV3 application to be added to the build but the use of A2S1 and A2D1 will need to be applied manually or otherwise the 15second GCD between the two cause the A2D to misfire more often and become less effective in maintaining the speed and turn rate buff for the build as a whole.

I would suggest a small keybind to hit the A2D1 + Auxbatt on demand and another for A2S1 + Auxbatt on demand to help this issue.

Key “+trayExecBytrayWithBackup 1 X X X X “

Power levels


As seen in the tray screenshot of the previous section, your (base) power levels should be 100 / 25 / 50 / 25. Overwrite one of the default presets with these values. It is extremely important that you use 100 in weapons.

How to play


Make sure that you have read about the general concepts and follow the advice from that section.

Start your buff cycle by manually activating EPtS, APO3 and CRF2. Once you have started this cycle, you just need to keep pressing spacebar every couple of seconds to keep it going. Repeat this start procedure whenever you have dropped out of combat and have no abilities active. But don't worry if this is too difficult to remember at first. Using spacebar to start up the buff cycle can slightly lower the efficiency of the cycle, but not ruin the build.


Point your vessel at the target you want to shoot and use spacebar to trigger the shooting. It is important that you keep your target in the (very limited) 45° arc of your front dual heavy cannons. Adjust your flight speed as needed as to not constantly fly "through" your target. But keep in mind that lower speed means lower defense rating and thus you will take more damage if you "park" next to your target. Finding a balance between moving and having a good firing position is vital and can only be achieved by lots of training.

Use your captain abilities at your discretion. Use TT1 to redistribute your shields faster when needed and to clear stacked FOMM on yourself or others.

The important thing is to keep your target in arc to deal damage. Only your front cannons deal massive damage. The 360° turrets are only support and not sufficient as your only means of dealing damage.

Flying a Bird Of Prey requires good piloting skills, the rest is spacebar and the occasional heal.

Advanced BoP concepts; use at on risk.

· Hegh’ta bird of prey (4 DHCs)

· Universal Cmdr: TT1 / APB1 / CRF2 / APO3

· Iniversal LtC: EPTS1 / A2S1 / EPTS3

· Universal Lt: ET1 / A2D1


· Universal Lt: TT1 / CRF1

· Hegh’ta bird of prey (4 DHCs)

· Universal Cmdr: TT1 / CRF1 / ApO1 / CRF3

· Iniversal LtC: EPTS1 / A2S1 / EPTS3

· Universal Lt: ET1 / A2D1

· Universal Lt: ST1 / TB2

· Hegh’ta bird of prey (3 DHCs / 1 TORP)

· Universal Cmdr: TT1 / THY2 / ApO1 / CRF3

· Iniversal LtC: EPTS1 / A2S1 / EPTS3

· Universal Lt: ET1 / A2D1

· Universal Lt: TT1 / CRF1

· Hegh’ta bird of prey (2 DHCs / 1 TORP / 1 DBB)


· Universal Cmdr: TT1 / THY2 / BO3 / CRF3

· Iniversal LtC: TT1 / ApB1 / CRF2

· Universal Lt: EPTS1 / A2D1

· Universal Lt: EPTS1 / A2D1

Qin Raptor




The same concept as for the Bird of Prey merely overlaid onto the Qin raptor

Ship



· Ship type: Qin raptor

· Front weapons: 4 Disruptor Dual Heavy Cannon Mk XI [Acc] [Crth] [Dmg]

· Or Front weapons: 3 Disruptor Dual Heavy Cannon Mk XI [Acc] [Crth] [Dmg]

· 1 Quantum torpedo bank Mk XI [Acc] [CrtH] [Dmg]

· Aft weapons: 3 Disruptor Turret Mk XI [Acc] [CrtD] [Dmg]

· Deflector: Assimilated Deflector Array


· Engine: Assimilated Subtranswarp Engines

· Shield: Honor Guard Covarinat Shield Array Mk XI

· Devices: Engine Battery / Shields Battery

· Engineering consoles: 1 Neutronium Alloy Mk XI / 1 Plasmodic Leech / Assimilated Module ("Borg Console")

· Science consoles: Field Generator Mk XI / Shield Field Amplifier Mk XI

· Tactical consoles: 4 Disruptor Induction Coils Mk XI

Bridge Officers


See Abbreviations for the full names of the bridge officer abilities.
· Qin raptor (3 DHCs / torpedo)

· Tactical Cmdr: TT1 / APB1 / CRF2 / APO3

· Tactical LtC: TT1 / CRF1 / APO1


Tactical Ensign: THY1

· Engineer Lt: EPtS1 / EPTS2

· Science Lt: ST1 / HE2

Battle Cruiser

General comments


Cruisers are versatile ships. They can provide healing and they can deal damage. In contrast to an escort a cruiser's damage is constant pressure damage and not spike damage. The following cruiser build is designed to provide your team with heals and damage at the same time.

Spec


This spec is identical to the escort spec and therefore flexible enough to switch between all types of escorts and cruisers. No reason to spend money on respecs when you can just use a "one size fits all" spec.

This is a skill spec for a tactical Player, though it will work for Engineer as well.

Science players will need to alter it to function properly and still support their science BOff abilities.

>SAME AS ABOVE<

· Ship type: Battle Cruiser

· Front weapons: 4 Disruptor Beam Array Mk XI [Acc] [CrtD] [Dmg]

· Aft weapons: 4 Disruptor Beam Array Mk XI [Acc] [CrtD] [Dmg]


· Deflector: Assimilated Deflector Array

· Engine: Assimilated Subtranswarp Engines

· Shield: Honor Guard covariant Shield Array Mk XI

· Devices: Engine Battery / Subspace Field Modulator / Auxiliary Battery / Shields Battery

· Engineering consoles: 3 Neutronium Alloy Mk XI / Assimilated Module ("Borg Console")

· Science consoles: Emitter Array Mk XI / Field Generator Mk XI

· Tactical consoles: 3 Disruptor Induction coil Mk XI

Use a Paratrinic Shield Array Mk XI, Aegis or Mk 11+ Cap3 Covariant shield until you have enough EDC for the Honor Guard one.

Bridge Officers

See Abbreviations for the full names of the bridge officer abilities.
Negh’Var (all cannons)

· Tactical Lt: TT1 / CRF1

· Engineering Cmdr: EPtS1 / ET2 / A2D2 / AtSIF3

· Engineering LtC: EPtS1 / EPTW2 / RSP2

· Science Lt: ST1 / TSS2

· Engineer: Ens: EPTW1

Vor’cha retrofit (cannon/beam)

· Tactical Lt: TT1 / CRF1

· Engineering Cmdr: EPtS1 / ET2 / A2D2 / AtSIF3

· Engineering LtC: EPtS1 / EPTW2/ RSP2

· Science Lt: ST1 / TSS2


· Tactical: Ens: BFaw1

BortasQu’ (cannon/beamboat)

· Tactical Lt: TT1 / ApB1

· Engineering Cmdr: EPtS1 / ET2 / A2D2 / AtSIF3

· Universal LtC: Bfaw1 / CRF1 / ApO1

· Science Lt: ST1 / HE2

· Universal: Ens: EPTS1

BortasQu’ (beamboat)

· Tactical Lt: TT1 / ApB1

· Engineering Cmdr: EPTW1 / DEM1 / EPTS3 / AtSIF3

· Universal LtC: EPTW1 / DEM1 / EPTS3

· Science Lt: ST1 / HE2


· Universal: Ens: BFAW1

BortasQu’ (Torpedo/beamboat)

· Tactical Lt: TT1 / ApB1

· Engineering Cmdr: EPtS1 / ET2 / A2D2 / AtSIF3

· Universal LtC: THY1 / Bfaw2/ ApO1

· Science Lt: ST1 / HE2

· Universal: Ens: EPTS1

The ability Auxiliary Power to the Structural Integrity Field 3 is not available from the bridge officer trainer. You can get it on some bridge officer candidates on the exchange.

One thing is important when you set up your bridge officers: Skill EPtW1 only to level 6 so that it has a 60 seconds cooldown! This way it fits perfectly between the two copies of EPtS1 or EPtS3.

The abilities that you need to put into tray of your choice (see also general concepts) are:

Negh’var: EPtS1 / EPtS1 / EPtW2 / CRF1 / A2D2 / EPtW1

Vor’cha: EPtS1 / EPtS1 / EPtW2 / CRF1 / A2D2 / BFaw1

BortasQu’ (c/b): EPtS1 / EPtS1 / ApB1 / CRF1 / BFaw1 / ApO1

BortasQu’ (b): EPtS3 / EPtS3 / Dem1/ Dem1 / BFaw1 / ApB1 / EPtW1 / EPtW1

Power levels


Your (base) power levels should be 100 / 25 / 50 / 25 if your primary intention is to deal damage and 100 / 25 / 25 / 50 if you want stronger heals. Overwrite two of the default presets with these values. It is extremely important that you use 100 in weapons.

Power level exceptions would be; May need adjusting due to skilling

Negh’var: 50/50/50/50 (idea is that the cycling of EPtW/EPtS will keep both at highest levels)

BortasQu’ (b): 50/50/50/50 ( idea is that cycling EPtW/EPtS will keep both at highest levels)

How to play


Make sure that you have read about the general concepts and follow the advice from that section.

Use your spacebar to keep your buff cycle going, fire weapons and redistribute your shields.


Use your captain abilities at your discretion.

You have a lot of bridge officer abilities that are not triggered by spacebar. Use ST1 to clear SNB, SS, AMS from yourself and other players.

Use TT1 to redistribute your shields faster when needed and to clear stacked FOMM on yourself or others.

Use TSS2 for shield healing on yourself and others when needed. Use AtSIF3, HE1, ET2 for hull healing on yourself and others.

Use of Extend Shields was left out of this concept but it is useful on other players to strengthen their shield resists and is a heal boat ability. ES2 cannot be used on yourself, so you should give it to others in need of shield resists whenever possible.

Use RSP as a last resort shield refill when you are under heavy fire.

Use A2D2 to increase your turn rate and speed to bring your attacks to bear quickly.

The important thing is to keep healing your team and yourself. Only if your allies are alive can they in return send heals to you and do damage to the enemy team. Attempt to keep your target on your side by circling around it. This way you can fire all your eight beams in a broadside and maximize your damage. If you have your target in front of you or behind you, you can only use four of your eight beams and thus lose 50% of your damage. Try to focus on the same target as the primary damage dealer on your team (quickly check the scoreboard during the match to see who is doing the highest damage).


Pay attention to the health bars of your team members to see when they need heals.

Abbreviations

Tactical


APA

Attack Pattern Alpha (Tac Captains only)

APB

Attack Pattern Beta

APO

Attack Pattern Omega

CRF

Cannon Rapid Fire

CSV

Cannon Scatter Volley

FOMM 

Fire On My Mark (Tac Captains only)

GDF

Go Down Fighting (Tac Captains only)

TT

Tactical Team


Engineering

AtSIF


Auxiliary Power to the Structural Integrity Field

EPtS

Emergency Power to Shields

EPtW

Emergency Power to Weapons

ES

Extend Shields

ET

Engineering Team

RSF

Rotate Shield Frequency (Eng Captains only)

RSP

Reverse Shield Polarity

MW

Miracle Worker (Eng Captains only)

Science


AMS 

Anti-Matter Spread (Pay-to-Win console that is universally despised )

HE


Hazard Emitters

SNB

SubNucleonic Beam (Sci Captains only)

ST

Science Team

SS 

Scramble Sensors 

TSS

Transfer Shield Strength

Links


· STO Academy - this site has a very good skill planner (http://www.stoacademy.com/tools/skillplanner/)
· STOWiki - a wiki about everything in STO (http://www.stowiki.org/Wiki/Main_Page)
· Duration and Recharge Times - slightly outdated, but for the most part still

correct (http://forums.startrekonline.com/showthread.php?t=157669)

Combat Log Parser (http://advancedcombattracker.com/)



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