How To Become An Assassin by The Propagation

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How To Become An Assassin


by The Propagation

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HOW TO BECOME AN ASSASSIN

By

-The Propagation

"Knowledge is no longer power, Knowledge is survival" -The Propagation 1999 CONTENTS

Introduction
Psychology
Multiple ID's and personalities
Concealment
Hand to hand combat
Basic martial arts
Commando Fighting Techniques
Gun use
Special ammo
Basic weapons skills
Sentry removal
Attacking from ambush
Capture in passing
Lying methodology
Lie detector tests
The art of escaping
Explosives technics
Poisons
Communications
Inteligence gathering
Phone taps
Survival kits
Movement
Tracking
Advancing towards the enemy
Navigation
Reading the signs
Hot wiring
Slight of hand
Security systems
Lock picking
Hiding youself
Carding
Tips
Physical training regime

APPENDIX I: Chemical equivelency lists

APPENDIX II: Closing statement
APPENDIX III: Thanx and dedications
APPENDIX IV: Apoligies
APPENDIX V:About the author
APPENDIX VI:Further research
References
Disclaimer

INTRODUCTION

This file is being produced to help the members of the underground in their search for knowledge and an equal world of eqaul opportunities. The material in this manual is to help those previosly stated move without being noticed, escape capture, and many other aspects that will aid in their work. This manual is by no means able to replace proper teaching. Joining a martial arts club is a very good way to produce the many skills needed in successful hand to hand combat. I, personally, suggest trying jujitsu, aikido and other close combat martial arts. To become digilent in the coming methods, constant practice is neccessary. It is not enough to simply read over the text as there is no better way to learn than to get out there and practice it. Practice should be carried out whenever possible. If you're out with friends, practice dissapearing from infornt of them. It is possible.

To become an assassin, you must be a hunter. You must know the patterns and routines of your prey so that you may strike when they are most vunerable. To be an assassin, you must learn the way of the wizard, so you may stop the world and see with the eyes of God. The assassin must live in the shadows, have no true identity and exist in the common world on a deeper level. It is the assassin of great power who can control their enviroment, become one with their surroundings and remain unseen in full view of the enemy.

PSYCHOLOGY

Using a psychological approach, the assassin can perfom more terrorising results in the intended victim. It is true to say that to live in fear is to be more terrorising than to die. One way of doing this is to leave subtle threats. These should be placed in such a place that the victim will see them and also they must be in a position where they will have the greatest effect. For example, In the still of the night, gain access to the victims residence and smear a subtle phrase across the wall at the end of the bed. This will not only cause the victim to notice it as they wake up, but they will then also have the knowledge that you can get to them easily without them even noticing, therefore, they will be living in constant fear. However, after a time this fear will wear off as the victim starts to think that it was just a threat and nothing will come of it. So, in order to prevent this from happening, the assassin must constantly reinforce the messages and after a while carryout a small fear inducing act. For example, a third message could be to inform them that there MAY be something in their car. A while later, after they would have check the car out, position a small explosive charge under, say, the seat being wired up to the ignition. For best fear inducing effects, place a beeping device in the circuit with a delay before the charge. This will catch the victim off guard as they think that, after checking the car out, the threat had no base. But on hearing the beeping device they will fear that there was truth behind it and prepare for the enivitable. The assassin should place a small note near the charge, not to close to be damaged, that reads something like - "Next time I'll blow your legs off". This needs to be easily readable when the charge is inspected by the authorities.


Another way to create fear in the subject is, by intelligence gathering, send a subtle note that plays on the safety of a loved one. This works best when the victims loved one is planning on going someplace and not informing the subject. For example, a son or daughter going to a party or gathering and informing the victim that they are infact going to a friends house. When the subject rings to ease their mind, the loved one will not actually be at that place and the victim will come to fear for the safety of this loved one.

If the fear inducing technique is sufficient the subject may have a loss of will to live as they are constantly living in terror. Thus, the assassin will generate the desired effect without actually having direct responsibility for the subjects death.

Alternatively, fear can be induce by use for charms, curses and jinxes. Firstly, you must let the subject think that you are capable of cursing them. This can be done by staging an event, or giving them an account of a previous incident and telling them that you played a part in it. This will then make them believe that you can achieve what you say. Next you need to provide a basis for your curse or jinx. This can be in the form of a small icon or a 'special powder' that can be made from calk dust, flour, etc. After this you must convince your subject that the icon or 'special powder' is actually cursed. This can be done by giving them false accounts of previous owners lives or acient manuscripts fortelling the fate of those subjected to the icon,etc. If you then subject the victim to the icon, powder or whatever, the subject will do the rest themselves. This is because they now believe in what you have subjected them to. Their day may just continue as normal, but because they believe they are under a cures or jinx, they will only remember the bad parts of their day, and as each day passes, the effects will become stronger. If an extremly bad thing happens, like a car crash, knifing, then all the better. As this will add to your reputation and will cause those who had doubts about your ability before to fear you and, therefore, increasing their suggestability for future purposes.


Produce doubt in other peoples minds. This will lead to your winning. eg. if someone has an item you need - make them believe you have the 'real' item and the one they have is useless (ie. disk). As soon as they begin to doubt the authenticy of that which they have you will be able to finish them off, and retrieve the 'disk' when they discard it.

MULTIPLE ID'S AND PERSONALITIES

The assassin must be able to transfrom themselves into many different characters, therefore, existing without a true identity. To begin in a new form of identity, the assassin must first aquire a fake identity card. This can be done by:

The first thing is to find out who exactly you'll become. The most secure way is to use someone's ID who doesn't use it themselves. The people who fit this the best are the deceased. Now you must go to the library and look through old death notices. You have to find someone who was born about the same time as you were. Also, it is best to choose someone that has the same first name as you, at least. This is so that you will react naturally if you are called. It is also wise to get the same first letter of the deceased persons to match your own. This is so that if you have to sign for anything then your signiture will flow naturally. You should go back as far as you can for the death because most states now cross index deaths to births so people can't do this in the future. Go down to the library and look up all the death notices you can, if it's on microfilm so much the better. You might have to go through months of death notices though, but the results are well worth it. You gotta get someone who died locally in most instances: the death certificate is filed only in the county of death. Now you must go down to the county courthouse in the county where they died and get the death certificate, this may cost you a small amount. Look at this paper, it could be your the only way to suddenly dissapear when the right time comes.


Now check the place of birth on the death certificate, if it's in the same place that you are then you are ready to go. If not, you can mail away for one from that county but it might take a while, the librarian at the desk has listings of where to write for this stuff and exactly how much it costs. Get the Birth cirtificate, its worth the extra money to get it certified because thats the only way some people will accept it for ID. When your aquiring these documents the forms ask for the reason you want it, put in the word "Geneology". If the Death certificate looks good, wait a day or so before getting the certified birth certificate in case they recognize someone wanting it for a deceased person.

After this, access your PC and wire it up to the printer and print out some mailing labels addressed to you at some false address. Take the time to check that this address is real. Hotels that rent by the month or large apartment buildings are good, be sure to get the right zip code for the area. These are things that the authorities might notice that will trip you up. Take some junk mail and place your new lables on them. Now take them along with the birth certificate down to the library. Get a new library card. If they ask you if you had one before say that you really aren't sure because your family moved around alot when you were a kid. Most libraries will allow you to use letters as a form of ID when you get your card. If they want more tell them that you have mislaid your wallet Your should get your card straight away or you may have to wait a short while. Most libraries ask for two forms of ID, one can be your new Birth Certificate, and they should allow letters addressed to you as a second form. Now you got a start, it isn't perfect yet, so let's continue. You should have two forms of ID now. Throw away the old letters, or better yet stuff them inside the wallet you intend to use with this stuff. Go to the county courthouse and show them the new ID and get a state ID card. Now you will have a picture ID. This will take about two weeks.


You can also apply for a 'new' national insurance card claiming that you had lost your original. In the uk you must be over 16 years of age to recieve a NI card.

You should also get on your PC type out some intials for like a sport or university for example, add some colour and skew it diagnoly. Then, using this as the background for your 'picture', put add on the details as below:

(Title of club, college etc) ___________ | | Surname:.............................. | Picture | Forenames:.......................... | | Address:............................... | | ............................................... | | D.O.B:.................................... |__________ | Number:................................

You can also add on the instructors signiture if its a club and an expiration date. Print this out on some thin card and get it laminated.

You can now go and get a new bank account and apply for a new passport. When applying for the new passport you must intercept the mail for the address that is on the id. Alternatively you can organise a drop of point using an abandoned building saying that you have just moved.

When you send away photographs that will be put into new id's such as the passport. Use a different look. Dye your hair and cover up or give yourself distinguishing features. Be sure to replace or cover them back up when you are using the id's. Make a number of false identities so that you may never need to use your own identity.

CONCEALMENT People are seen for a number of reasons, remembering these vital words that will help you to stay covered from the enemy at all times;

SHAPE- Lose your shape, break up the bodies outline and blend in with the surroundings


SHINE- Mask any shiny or reflective objects on your person, including the face.

SHADOW- Move behind lights when possible. If not move in the shadows, the human shadow is easily distinguished.

SILHOUETTE- The human shape is familiar and stands out. Keep low from sky lines.

SURFACE- Blend in with the surroundings.

SPACING- When in a group spread out randomly. Nature is not orderly.

MOVEMENT- Things are seen especially when they move. Avoid unnecessary movement

Inpo, the art of hiding, is an integral part of the Ninjitsu system. It simply means that one must take advantage of every possible object, natural as well as man made, to conceal oneself. Inpo gave rise to the legends that the ancient ninja could vanish at will..

Foremost among the precepts of inpo is the admonition to avoid unnecessary movement. Following are the five preferred inpo methods:

EARTH METHOD

The best example of this technique is supplied by Uzura gakure no-jitsu, which suggests hiding like a quail in small gaps between two larger objects. The primary consideration here is that one must be able to completely fill the space between the objects. In this way, one may escape detection, since an observer will scan past these as he walks. Of note also is the technique of hiding under overhanging brush or grass. Stay low to observe and look around the cover.

AIR METHOD

This refers to hiding like a racoon. It means that one should climb a tree or other high place and press oneself against the object so that one seems to be a part of it. The infamous jewel thieves, Alan Kuhn and Jack Murphy- who stole the Star of India from a New York museum- made frequent use of this tactic. They believed, and rightly so, that people seldom look up.


WATER METHOD

This means to imitate the actions of the fox by concealing oneself in water. Not only does this aid in erasing one's trail, but also allows only poor footing for the pursuing enemy. This method is also extremely useful when one can spring on an enemy out of the water for the purpose of drowning him.

FIRE METHOD

This is perhaps the most difficult of the inpo arts. It refers to the erasing of sound and shadow. Always move behind a light source to avoid casting a shadow or silhouette which might betray you. Learn to move silently. Only practice in the nine steps can develop this skill.

WOOD METHOD

Pu Neng Mu is the term used to mean "invisibility in plain sight". When no cover is at hand one must hide behind nothing. This is accomplished by distorting the silhouette. It is possible to form the body into many shapes by means of yogic exercises. In the old days of ninjitsu, one excellent tactic involved replacing a scare crow and standing in the center of a ploughed field. By kneeling and wrapping the arms around the knees, one assumes a position like a stone or bush.

Numerous other methods exist for concealing one's presence from the enemy, such as disguises, mingling with crowds, false identities, and so on. These alternatives lie in the realm of strategically, rather than tactical considerations.

Conceal items within common items when ever possible. ie. poison filled syringe in a pen.

POSITIONS OF CONCEALMENT

There are six basic positions which may be used to conceal your presence:

1. ABOVE- A position above the enemy is the first of these, as mentioned people rarely look up. One may use this propensity to his advantage. Roof tops are a good place of concealment as by laying flat observations can be made, However, avoid silhouetting.


2. BELOW- One can also hide below the enemy when hiding or observing. Look for crawl spaces, air ducts or cellars. Remember to replace any grates or trap doors that may have been in your way. Beware of being trapped, NEVER move into a space with only one exit.

3. BESIDE- Beside cover is a third method which may be used. Regardless of the object, keep as low as possible at all times. Use shadows when ever possible- conceal yourself within it and assume the same shape.

4. BEHIND- Hiding behind cover is another technique. In selecting this approach, bear in mind that you must assume the same shape as the object. Shrubs, hedges, crates, stacked material, and so on, may be used for this purpose.

5. INSIDE- Hiding inside is another method of concealment. The trick is to choose places where a person is not expected to fit. One must possess great flexibility and the ability to remain uttery still. Remember to beware of becoming trapped.

6. INFRONT- Infront of cover is the boldest and most difficult of all these concealment methods. To accomplish this, one must select the object of concealment, position himself directly before it, and assume its shape. Lower the torso and look directly ahead without fixing the eyes on any one point. Relax the body.

In all of these concealment methods, the primary consideration is no movement. It is of utmost importance in hiding in plain view. This technique was a favourite of the ancient ninja, who would position themselves so, along a path travelled by the enemy, stepping forward to attack him as he passed. DO NOT look directly at the enemy as this will cause him to sense your presence.

HAND TO HAND COMBAT

METHODS OF APPLICATION

When engaged in hand-to-hand combat, your life is always at stake. There is only one purpose in combat, and that is to kill your enemy. Never face an enemy with the idea of knocking him out. The chances are extremely good that he will kill YOU instead. When a weapon is not available, one must resort to the full use of his natural weapons. In a combat situation, do not always aim for the head area. there are many body points that can be damaged effectivley including fatal shots.


The natural weapons are:

1. The knife edge of your hands.

2. Fingers folded at the second joint or knuckle.

3. The protruding knuckle of your second finger.

4. The heel of your hand.

5. Your boot

6. Elbows

7. Knees

8. and Teeth.

Attacking is a primary factor. A fight was never won by defensive action. Attack with all of your strength.

At any point or any situation, some vulnerable point on your enemies body will be open for attack. Do this while screaming as screaming has two purposes.

1. To frighten and confuse your enemy.

2. To allow you to take a deep breath which, in turn, will put more oxygen in your blood stream. Your balance and balance of your enemy are two inportant factors; since, if you succeed in making your enemy lose his balance, the chances are nine to one that you can kill him in your next move. The best over-all stance is where your feet are spread about shoulders width apart, with your right foot about a foot ahead of the left. Both arms should be bent at the elbows parallel to each other. Stand on the balls of your feet and bend your waist slightly. Kinda of like a boxer's crouch. Employing a sudden movement or a scream or yell can throw your enemy off-balance. There are many vulnerable points of the body. We will cover them now:

Weaknesses of the human anatomy

The following text concentrates on the major damage points of the head and neck region.

The proceeding pages will deal with 32 of the pressure points of the body. Of course, there are quite a few more, but these are the basics. All of the points are classified into 2 catagories :


Numerical

I - brain/skull
II - sense organs
III- life support, cardiorespiratory, major organs & tracts
IV - muscular functions & nerves
V - mechanical functions, skeletal, cartilage's & joints


Alphabetical

A-immobility from pain
B-immobility from structural or organic damage
C-Unconsciousness from nerve or organic damage
D-death from physiological damage


The ventral transverse plane consists of the face, the front, top, & sides of the head, the neck, & the upper torso, including the collarbone. There are 15 pressure points in this area as follows:

1. Coronal Suture I-C
2. Trigeminal Nerve & Frontal Bone I-D
3. Temple & Fossa Temporalis I-D
4. Eyes II-B
5. Ears II-B
6. Mastoid II-A
7. Septal Cartilage II-A or II-D
8. Anterior Nasal Spine I-A
9. Temporomandibular Joint V-A
10. Tip Of Mandible I-C
11. Sternocleidomastoid Region III-D
12. Anterior Neck Region III-D
13. Brachial Plexus & Trapezius Muscle IV-C
14. Suprasternal Notch III-D
15. Clavicle V-B
16. Heart III-D
17. Kidneys III-B
18. Shoulder Socket V-B
19. Elbow V-B
20. Carpals, Metacarpals and Phalanges V-B
21. Patella V-B
22. Tarsals and Metatarsals V-B
23. Thoracic Cage V-D
24. Floating Ribs V-B/D
25. Vertebral Column V-B
26. Diaphragm III-C/D
27. Testes III-A/C
28. Coccyx III-A
29. Armpit IV-A
30. Posterior Cutaneous IV-A
31. Liver III-D
32. Spleen III-D

1: This region lays on top of the head, more towards the forehead. It is also known as the soft spot on babies. It is the space between the skull bones that is covered with a membrane that close up usually by 18 months, but the coronal structure is still weaker than the rest of the skull. Directly beneath this is the sensory portion of the brain & under that the optic cavity. A downward strike of about 45 degrees depending on the force could cause concussion, temporary blindness, unconsciousness, brain haemorrhage, even death (very powerful blow).


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