Design students, in association with Computer Science (CSC 482) students, will learn the fundamental principles and processes of game design and development by working in multi-disciplinary game development teams to build a semester-long game project. Topics include fundamental game design concepts, 2D and 3D content design, the roles of artists and designers in game development, and the integration of art in the game production pipeline. Emphasis will be placed on a team based approach to learning with communication, cooperation, and integration as critical tenets of the course. Basic drawing skills and knowledge of Photoshop or similar 2D graphics software are required, and students are also requested to have a personal computer capable of running 2D and 3D graphics production software concurrently.
Attendance and Timeliness:
• Attendance is mandatory, and each student is expected to be in class for the full duration.
• Three unexcused absences: a drop of one letter grade
• Four unexcused absences: a drop of two letter grades
• Five unexcused absences: fail
• The roll will be taken at the beginning of class. Please notify the professor if you arrive late. If you arrive 15 minutes
late or later, it will count as a tardy for the day. If you leave class early without permission, it will count as a
tardy for the day. Three unexcused tardies will count as an unexcused absence.
• Written documentation, e.g. a receipt, is needed for an absence to be excused. If it is health related, I do not need to know
what, just that you went.
• Requests for anticipated excused absences must be submitted, with appropriate documentation, as soon as you are
aware of them and before the absence.
• Requests for excused emergency absences must be made and appropriately certified as soon as possible and no later
than one week after the return to classes. Out of courtesy, a phone call or email explaining your absence, would be
• If you miss class, it will be your responsibility to find out what you missed from one of your classmates. Any projects
not available for critique will be considered late. Late projects should be completed outside of class, and handed in as
soon as possible.
• Late assignments will be penalized one letter grade for each class beyond the final due date.
• cultural and environmental awareness and responsibility
• self awareness and self motivation
• humor, play, and fun
• avoidance of preconceptions
• working beyond interests and exploring past the obvious
• working with uncertainty
• working individually and as part of a team
A= Exceptional and inspired work (far beyond the basic requirements), excellence in concept, process and design.
B= Very good work, well above average
C= Average work, meets minimum requirements
D= Poor quality, deficient in craft, concept and design
Cell phones, pagers, PDA’s, etc. must be turned off during class.
• One infraction: warning
• Two infractions: a drop of one letter grade
• Three infractions: fail
Students are expected to maintain the studio space and surrounding area in a clean and orderly manner. Items brought to studio are subject to refusal by the college, department, or professor.
It is the responsibility of the student to schedule conferences outside of class time.
You must provide digital documentation of your work at the end of the semester. Digital content must be on PC-formatted CD or DVD in a slimline case. Use a naming convention of id400firstname_lastname_projectname.
Health and Safety
As part of your educational experience at the College of Design, you will be expected to participate in classes, field trips, and workshops in locations both on and off the campus. You will be expected to fulfill your class assignments using equipment, tools and machinery. It is expected that you will use proper care and caution and will assume responsibility for your health and safety.
All students who enroll at NC State are required to adhere to the guidelines for academic integrity as outlined in the NCSU Code of Student Conduct. For more information contact the Office of Student Conduct at 515-2963 or access the Code at the following World Wide Web site: http://www.ncsu.edu/policies/student_services/student_discipline/POL11.35.1.php
Students with Disabilities
Reasonable accommodations will be made for students with verifiable disabilities. In order to take advantage of available accommodations, students must register with Disability Services for Students at 1900 Student Health Center, Campus Box 7509, 515-7653. http://www.ncsu.edu/provost/offices/affirm_action/dss/ For more information on NC State's policy on working with students with disabilities, please see the Academic Accommodations for Students with Disabilities Regulation (http://www.ncsu.edu/policies/academic_affairs/courses_undergrad/REG02.20.1.php).
Important due dates (note that some due dates apply only to CSC student activity):
Project 1 (game treatment): Week 1
CSC/ID Class Organizational Meeting, evening of TBD
Initial Team Forming Assignments (more will follow)
Initial Team Meeting Report, Due: TBD, before 11:45PM, Format: One .doc per team emailed to firstname.lastname@example.org
Meet with all team members to discuss game constraints and concepts, and to establish team member roles and responsibilities.
You must have some kind of agreement between Design Lead and Programming Lead on game design. ID students need to have one member who, in addition to traditional art responsibilities, is responsible for ensuring that art assets are delivered to CSC members on time and in the correct format for integration into the UMods.
Game Treatment, Due: TBD, 1:30PM, Format: One .doc per team emailed to email@example.com A one paragraph overview of game concept. How is it unique? What is the goal of the game? Why is it compelling? What does the player experience? More details may follow.
Team Logo Design
Format: .psd, 300ppi., RGB, 100% print size, use layer shapes if importing from Illustrator.
Due: TBD, 1:30PM
QA76.76.C672 C385 Castillo, Novak game level design
QA76.76.C672 A332 Rollings & Adams fundamentals of Game Design
QA76.76.C672 R64 Rollings & Adams Andrew Rollings and Ernest Adams on Game Design
GV1469.2 .C72 Crawford The art of computer game design
GV1469.34 .S52 B64 Bogost persuasive games: the expressive power of video games
QA76.76.C672 C73 Crawford chris crawford on game design
QA76.76.C672 B87 Busby Mastering Unreal Technology: The Art of Level Design
QA76.76 .C672 S25 Salen & Zimmerman Rules of Play: Game Design Fundamentals
QA76.76 .C672 I59 Irish The Game Producer's Handbook
QA76.76.C672 M454 Meigs Ultimate Game Design: building game worlds
QA76.76 .C672 F54 Feil & Scattergood Beginning Game Level Design
QA76.76 .C672 I58 Rabin Introduction to Game Development
QA76.76 .C672 G35 Laramee Game Design Perspectives
QA76.76 .C672 B38 Bates Game Design, Second Edition
QA76.76.C672 F85 Fullerton, Swain, & Hoffman game design workshop