It is challenging because the enemies are not only trying to defend their towers, but also destroy yours.
The puzzle comes in trying to counter the other team’s attack plan.
Objectives – What are the objectives of the game?
Destroy the other team’s Throne
To achieve the main objective
Destroy the towers along the path to the Throne
The other team is trying to do the same thing as you
Play Flow – How does the game flow for the game player
The game will flow like a FPS until the player gets low on HP.
When the player gets low HP, they should back up and maybe try to use their sniper rifle while their HP recharges.
Mechanics – What are the rules to the game, both implicit and explicit. This is the model of the universe that the game works under. Think of it as a simulation of a world, how do all the pieces interact? This actually can be a very large section.
Physics – How does the physical universe work?
The physics work as they do on Earth
WASD to move
Mouse to look around
The player has a Boost ability that will launch them high into the air in whatever direction they are looking.
There are no objects in AotA
There is no voice communication between players built into AotA
There is text chat
Chat can be broadcasted to all players or just your team
Modify the requirement so it can be met or drop the requirement completely
Team member drops the class
We made teams after the drop date, so this is still possible, but not likely
Built into the UDK there are Localization Files
As of now, AotA is only formatted for English
Everyone was supposed to play test every time there was an update on source control. Not only the newly implemented feature, but also the old things to make sure the new did not break the old
The last week we have to work on AotA is also devoted to testing. We wanted to make sure we implemented everything we could into the game. During the last week, we play test and balance the weapons, recharge times, and the hit points.