Joshua Bringle Senior Software Engineer



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Joshua Bringle


Senior Software Engineer

Indianapolis, IN

Website: http://www.joshuabringle.com

Email: joshua.bringle@gmail.com



Education
Indiana University, School of Informatics, Indianapolis, IN

Bachelor of Science in New Media – December 2007



Dean's List, GPA: 3.57/4.00


Software Knowledge
Primary

  • Unity3D - C# and UnityScript JS

  • JavaScript/HTML/CSS

  • Flash ActionScript 3 and 2

  • PHP


Secondary

  • C#.NET

  • Flex/Flash Builder

  • Photoshop

  • Maya


Work Experience
Senior Software Engineer, Plow Digital LLC, October 2009 – Current

  • Programmed many projects for major clients

  • Developed apps to be cross-platform between iPhone, iPad, Android, PC and Mac

  • Created clean, re-useable code for rapid development schedules

  • Trained developers on project structure and programming methods

  • Supervised junior programmers


Interactive Web Developer, NuOrbit Media, January 2009 – September 2009

  • Programmed many ActionScript 3 projects for major clients

  • Programmed functions to send and receive information from databases using C#.NET and ColdFusion

  • Created vector graphics for projects as needed

  • Wrote technical documentation

Temporary Flash Developer, Hirons & Company, April 2008 – October 2008


  • Programmed Flash projects for clients and internal requests



Project Work
Build-A-Bear "Santa's Merry Mission" multi-game app for iPhone, iPad and Android

  • Developed in Unity3D

  • Programmed features and functionality, including:

    • 3D endless running game with swipe controls to jump or move side-to-side

    • 3D endless flying game tilt controls to move in any direction

    • Endless object-catching game with drag controls to move side-to-side

    • Song with read-along text

    • Story with voice-overs

    • Unlockable characters by Metaio augmented reality, code entry or achievements

    • Eight characters with unlockable outfits, stable decorations and background music

    • Interstitial screens with customized content for content before and after Christmas

    • Shop and in-game currency

    • Achievements

    • Push Notifications

    • Flurry Analytics

  • Products sold at Build-A-Bear come with medallions to scan using Metaio augmented reality

  • Available on iTunes App Store

  • Available on Google Play


BradyGames "Official Map App" Engine for iPhone, iPad and Android

  • Developed in Unity3D

  • Designed as a flexible template for user-friendly, interactive maps and checklists

  • Programmed features and functionality, including:

    • Panning and zooming maps

    • Clickable hotspots for information


    • Checklists for collectibles

    • Downloading and storing assets from the web

    • In-app purchases

    • Custom features per app

  • Used for the Official Map Apps of many well-known games:

    • Aliens: Colonial Marines (Sega/Gearbox)

    • Batman: Arkham City (Warner Bros. Games/Rocksteady)

    • Borderlands 2 (2K Games/Gearbox)

    • Borderlands: The Pre-Sequel (2K Games/Gearbox)

    • Call of Duty: Ghosts (Activision/Infinity Ward)

    • Dead Island (Deep Silver/Techland)

    • Dishonored (Bethesda/Arkane Studios)

    • L.A. Noire (Rockstar Games)

    • Saint's Row 4 (Deep Silver/Volition)

    • Skylanders: Swap Force (Activision/Vicarious Visions)

    • The Last of Us (Sony Computer Entertainment/Naughty Dog)

    • Tomb Raider (Square Enix/Crystal Dynamics)

  • Reviewed and approved by each game's publisher

  • Available on the iTunes App Store

  • Available on Google Play


"h.h.gregg Endless Blitz" 3D endless running game for iPhone, iPad, Android and Kinect

  • Developed in Unity3D and PHP

  • Collaborated with primary PHP developer

  • Programmed features and functionality, including:

    • Multiple control schemes for optimum 3D character control

    • Shop and in-game currency

    • Achievements

    • In-game jumbotron ads, downloaded from the web

    • Sharing with Facebook and Twitter


    • Score posting to online leaderboards

    • “Flappy Bird” style mini-game

    • Push Notifications

  • Supervised secondary Unity3D developer for Kinect for Windows version

  • Kinect for Windows version displayed at The Children's Museum of Indianapolis

  • Featured in the New York Times

  • Available on the iTunes App Store

  • Available on Google Play and Amazon


Indiana History Museum "Destination Indiana" large touchscreen exhibit

  • Developed in Unity3D

  • Programmed features and functionality, including:

    • Automatic midnight content updates from a content management system

    • Dynamically generated 3D navigation

    • Dynamically generated screensaver

    • Multitouch pinch-to-zoom with Apple-like bouce at edge zoom levels

    • Dynamic 3D animations

    • Narrated slideshow with automated and manual user control

    • Custom analytics

  • On display at the Indiana History Museum


Plow Digital Online Training Engine

  • Developed in Flash ActionScript 3

  • Designed as a flexible template for user-friendly, online training

  • Programmed core features and functionality, as well as numerous interactive exercises

  • Used for the online training of many well-known brands, including:

    • Audi

    • BMW

    • BRP (Can-Am, Evinrude, Sea-Doo)

    • Eli Lilly

    • Footjoy


    • Freightliner

    • IU Health

    • UPS

  • Supervised secondary developers

  • Over 30 training sessions developed

"BRP Showroom Builder"

  • Developed in Unity3D, JavaScript/HTML/CSS and C#.NET

  • Collaborated with primary JavaScript/HTML/CSS and C#.NET developers

  • Programmed features and functionality, including:

    • 2D orthographic and 3D perspective camera views

    • Panning, rotating and zooming the showroom

    • Adding, deleting and positioning walls

    • Adding, deleting, positioning, rotating and scaling objects

    • Objects that snap to the floor or walls

    • Dynamically generated color zones highlighting groups of objects

    • BRP rules, such as object distance from walls or overlapping zones

    • Saving and loading files

    • Communication to HTML user-interface

    • First-person walk-through mode


"Edwin the Duck" interactive learning app for iPhone, iPad and Android

  • Developed in Unity3D

  • Collaborated with multiple Unity developers

  • Programmed features and functionality, including:

    • Core app architecture

    • Framework for interactive, multi-page, narrated stores and songs

    • Multiple interactives for the story "Edwin Feeling Small"

    • Dynamic animation and audio for the main menu

    • Two drag-and-drop shape games

  • On display at the Indiana History Museum

BradyGames "Official Strategy Guide" Engine for Steam


  • Developed in Flash ActionScript 3

  • Designed as a flexible template for user-friendly, interactive strategy guides

  • Programmed core features and functionality

  • Used for the Official Strategy Guides of many well-known games, including:

    • Borderlands 2 (2K Games/Gearbox)

    • Call of Duty: Black Ops (Activision/Treyarch)

    • Call of Duty: Modern Warfare 3 (Activision/Infinity Ward/Sledgehammer Games)

    • Dead Island (Deep Silver/Techland)

    • Duke Nukem Forever (2K Games/Gearbox)

    • L.A. Noire (Rockstar Games)

    • Total War: Shogun 2 (Sega/The Creative Assembly)


"ZombieRollers" 3D action game for iPhone, iPad and arcade cabinet

  • Published by Chillingo, publisher of Angry Birds

  • Developed in Unity3D

  • Collaborated with Objective-C developer

  • Programmed features and functionality, including:

    • Multiple control schemes for optimum 3D character control

    • Four mini-games based upon features from main game mode

    • Unlockable characters and levels

    • Score and achievement tracking

    • In-app purchases

  • Supervised secondary Unity3D developer for arcade cabinet version

  • Arcade cabinet version displayed at The Children's Museum of Indianapolis

  • Available on the iTunes App Store

Carrier “Variable-Speed Technology" sales app for iPad and Android
  • Developed in Unity3D


  • Programmed features and functionality, including:

    • 3D explosion views with dynamically visible, clickable hotspots

    • Content and color schemes based on product and user type

    • Library with PDFs and videos

    • Google Analytics

Ultra Street Fighter IV Official Frame Data App” for iPhone, iPad and Android



  • Developed in Unity3D

  • Programmed features and functionality, including:

    • Two types of spreadsheet generation

    • Dynamic text with inline images

  • Reviewed and approved by Capcom

  • Available on the iTunes App Store

  • Available on Google Play


"Kinesis: Strategy in Motion" online board game for iPhone, iPad and Android

  • Developed in Unity3D

  • Collaborated with PHP developer

  • Programmed features and functionality, including:

    • Online multi-player by transferring the xml-formatted gamestate to a database

    • Local multi-player game mode

    • In-game tutorial

  • Available on the iTunes App Store

  • Available on Google Play


"Power Team" 3D scrolling shooter game for iPhone, iPad and Android

  • Developed in Unity3D

  • Collaborated with secondary Unity3D developer

  • Programmed features and functionality, including:

    • Object pooling for optimum performance

    • Multiple types of enemy and boss artificial intelligence
    • Defined and endless level types


    • Three control schemes

  • Conceptualized 3D character implementation

    • Modeled base 3D wireframe to guide artists

    • Streamlined re-use of base models

    • Fine-tuned cel-shading technique

  • Showcased at PopCon Indianapolis 2014


"iSiege: Nuclear Option" online artillery game for iPhone, iPad and Android

  • Developed in Unity3D

  • Collaborated with secondary Unity3D developer

  • Programmed features and functionality, including:

    • Online multiplayer game mode

    • Single-player game mode with three difficulties of enemy artificial intelligence

    • Local multi-player game mode

    • Randomly generated terrain system

  • Available on the iTunes App Store

  • Available on Google Play


"WWE Ultimate Sticker Collection" interactive sticker book for iPhone and iPad

  • Developed in Unity3D and PHP

  • Collaborated with primary PHP developer

  • Programmed features and functionality, including:

    • Scaling and rotation of stickers

    • Saving and loading multiple files

    • Sharing finished layouts by email

    • Matching game mode

  • Available on the iTunes App Store


Eli Lilly Oncology presentation for Oculus Rift

  • Developed in Unity3D

  • Programmed features and functionality, including:

    • First-person movement with "Super Mario Galaxy"-style gravity

    • Oculus Rift and XBox controller implementation


  • Conceptualized idea of walking around a tumor like a small planet

  • Personally showcased at TEDx event at Eli Lilly headquarters in Indianapolis


Eli Lilly Oncology presentation for XBox Kinect

  • Developed in Unity3D

  • Programmed features and functionality, including:

    • Lungs hotspot on user's chest

    • Rotation of lungs with users hand

    • XBox Kinect for Windows implementation

  • Personally showcased at TEDx event at Eli Lilly headquarters in Indianapolis


Eli Lilly Oncology presentation for Myo armband

  • Developed in Unity3D

  • Programmed features and functionality, including:

    • "Star Fox 64"-style flying and camera movement

    • Myo armband implementation

  • Personally showcased at TEDx event at Eli Lilly headquarters in Indianapolis


"Space Jerk" 3D action game

  • Developed in Unity3D

  • Programmed features and functionality, including:

    • "Super Mario Galaxy"-style gravity

    • “The Legend of Zelda: The Wind Waker”-style third-person character and camera control

    • Oculus Rift implementation

  • Personally showcased at PopCon Indianapolis 2014


3D flying demo for Oculus Rift and Myo armband

  • Developed in Unity3D

  • Programmed features and functionality, including:
    • "Star Fox 64"-style flying and camera movement


    • Oculus Rift and Myo armband implementation

  • Personally showcased at PopCon Indianapolis 2014



"Guinness World Records: Gamer's Edition Arcade" multi-game app for iPhone, iPad and Android

  • Developed in Unity3D

  • Collaborated with PHP developer

  • Programmed features and functionality, including:

    • Five different games with unique control schemes

    • Score posting to online leaderboards

  • Available on the iTunes App Store


"h.h.gregg 100 Ways to Organize" brick-breaker game for iPhone, Android and Facebook

  • Developed in Unity3D

  • Collaborated with PHP developer

  • Programmed features and functionality, including:

    • User entries to a live contest

    • Sharing with Facebook and Twitter

    • Score posting to an online leaderboard

  • Available on the iTunes App Store

  • Available on Google Play

  • Available on Facebook


"Humanscale" 3D consumer catalog for iPad and Android tablets

  • Developed in Unity3D

  • Collaborated with ColdFusion developer

  • Programmed features and functionality, including:

    • Online or offline viewing

    • Download content, such as 3D models, PDF files, images and videos for offline viewing

    • Updates through a content management system

    • 3D product views with rotation, zooming, animation and clickable hotspots
    • JavaScript/HTML/CSS image viewer


  • Supervised secondary Unity3D developer

  • Available on the iTunes App Store


"Have you ever seen a Moose brushing his teeth?" interactive book for iPhone, iPad and Android

  • Developed in Unity3D

  • Programmed features and functionality, including:

    • Highlighting words in-sync with voice-overs

    • Dynamic page turning between scenes

    • Unique interactivity for almost every page

  • Available on the iTunes App Store

  • Available on Google Play


"Have you ever seen a Moose play a game?" casual game for iPhone, iPad and Android

  • Developed in Unity3D

  • Programmed features and functionality

  • Available on the iTunes App Store

  • Available on Google Play


"Nickster Playland" multi-game app for iPhone, iPad and Android

  • Developed in Unity3D

  • Programmed features and functionality, including:

    • Three different games

    • Scripted cutscenes for completing each game

  • Available on the iTunes App Store

"Floppets" 3D adventure game tech-demo for iPhone and iPad

  • Developed in Unity3D

  • Collaborated with secondary Unity3D developer

  • Programmed features and functionality, including:

    • 3D character control

    • Non-playable character dialog

  • Displayed at the Chicago Toy Fair

"Takedown: Operation Neptune Spear" first-person action game for Android


  • Developed in Unity3D

  • Programmed features and functionality

  • Available on Google Play


"Brine Shootout" flick game for iPhone, iPad and Android

  • Developed in Unity3D and JavaScript/HTML/CSS

  • Programmed features and functionality

  • Supervised secondary Unity3D developer

  • Available on the iTunes App Store

  • Available on Google Play


"Hammermill Plane Fun" endless flying game for iPhone, iPad and Android

  • Developed in Unity3D

  • Programmed core features and functionality

  • Supervised secondary Unity3D developer

  • Available on Google Play


"Hammermill Recycle Toss" flick game for iPhone, iPad, Android and Web

  • Developed in Unity3D

  • Programmed features and functionality

  • Available on the iTunes App Store

  • Available on Google Play

"Cubicle Golf" casual game for iPhone, iPad and Android

  • Developed in Unity3D

  • Programmed features and functionality

  • Available on the iTunes App Store (iPhone)

  • Available on the iTunes App Store (iPad)

  • Available on Google Play


Apex Energy Group "3D Window"

  • Developed in Unity3D

  • Programmed features and functionality

  • Supervised secondary Unity3D developer

Zimmer Kinectiv "3D Product Viewer" for iPad


  • Developed in Unity3D

  • Programmed features and functionality, including:

    • Rotation, zooming, panning and clickable hotspots

    • Dragable callouts


Zimmer Kinectiv "CaseStudies" for iPad

  • Developed in Unity3D

  • Programmed features and functionalityCap'n Crunch/SeaWorld promotional web apps for official website

  • Developed in Flash and Flex ActionScript 3

  • Programmed features and functionality for four games


Cap'n Crunch web games for official website

  • Developed in Flex ActionScript 3 and C#.NET

  • Programmed features and functionality for three games

  • Collaborated with primary C#.NET developer


"Picture This" photo application for the Indiana Historical Society

  • Developed in Flash ActionScript 3

  • Collaborated with PHP and JavaScript/HTML/CSS developers

  • Programmed features and functionality


Apex Energy Group online product locator

  • Developed in Flash ActionScript 3 and PHP

  • Programmed features and functionality


Apex Energy Group online licensee application

  • Developed in Flash ActionScript 3 and PHP

  • Programmed features and functionality


Wienerschnitzel "Get Out From Un'der' Debt Cash Grab" online contest
  • Developed in Flash ActionScript 3


  • Collaborated with PHP developer

  • Programmed features and functionality


Indy Connect interactive map application

  • Developed in Flash ActionScript 3

  • Programmed features and functionality

Volkswagen "Toss n' Build" game

  • Developed in Flash ActionScript 3

  • Programmed features and functionality


Harley-Davidson online training

  • Developed in Flash ActionScript 3

  • Programmed interactive exercises


Cummins interactives

  • Developed in Flash ActionScript 3

  • Programmed features and functionality


"American Coach" for iPad and Android tablets

  • Developed in JavaScript/HTML/CSS

  • Programmed features and functionality

  • Collaborated with primary JavaScript/HTML/CSS developer


Apex Energy Group online calendar widget

  • Developed in JavaScript/HTML/CSS

  • Programmed features and functionality

  • Collaborated with PHP developerPlow Digital mobile website games

  • Developed in JavaScript/HTML/CSS

  • Programmed three games to work in iPhone and Android web browsers


Plow Digital augmented reality apps

  • Developed in Flash ActionScript 3

  • Programmed augmented reality animation and whack-a-mole game


Zimmer Kinectiv microsite

  • Developed in Flash ActionScript 3
  • Programmed features and functionality, including Papervision 3D



Arrow Tru-Line augmented reality apps

  • Developed in Flash ActionScript 3

  • Programmed four augmented reality apps for use at trade shows


Nature's Own distributor application

  • Developed in Flex ActionScript 3 and ColdFusion

  • Collaborated with primary ColdFusion developer

  • Programmed features and functionality


Eiteljorg Museum Fellowship "Art Creator" web app

  • Developed in Flex ActionScript 3

  • Programmed features and functionality

  • Collaborated with C#.NET developer


"Living With Lex Appeal" web game

  • Developed in Flash ActionScript 2

  • Programmed features and functionality

  • Created all graphics






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