October 2017 eacher Resource

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Episode 29

24th October 2017

eacher Resource


Students will experiment with coding using simple online coding programs. Students will investigate the history of video games.

Digital Technologies – Years 5 & 6

Examine how whole numbers are used to represent all data in digital systems

    Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input

    Digital Technologies – Years 7 & 8

    Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language

    Design and Technologies – Years 5 & 6

    Generate, develop and communicate design ideas and processes for audiences using appropriate technical terms and graphical representation techniques

ideo Games

  1. When was the first video game created?

  2. What was the game called?

  3. Who invented the first video game?

  4. What were the early video games like?

  5. In which decade did arcade games become popular?

  6. Why did arcade games become less popular?

  7. Give examples of video games that are back in fashion.

  8. What do you think is the future of video games?

  9. Which is your favourite video game? Why?

  10. What did you like about the BTN story?

Test your students

Before watching the BTN Video Games story, test your students by asking this multiple-choice question:

When do you think the first video game was created?” In the…

  • 1950s

  • 1970s

  • 1990s

Reveal the answer to your class, by watching the BTN Video Games story. Students will then respond to one or more of the following:

  • What did you learn watching this story?

  • What’s your favourite video game? Why?

  • Leave a message on the BTN story page.

  • Do you have a question about a game? Visit the ABC’s Spawn Point to ask your question.

History of video games

Students will investigate the history of video games from the 1950s to the 2010s, using the following games to base their research.

  • 1950s – Pong

  • 1960s – Spacewar!

  • 1970s – Space Invaders

  • 1980s – Mario Bros

  • 1990s – Ristar

  • 2000s – Singstar

  • 2010s – Minecraft

Students will download this timeline to learn more about the history of video games and then respond to one or more of the following questions:

  • Who invented each of the video games highlighted in the timeline?

  • Make comparisons between the video games in the timeline. How are they similar or different?

  • Who is involved in the making of a video game? Make a list of the different roles and their responsibilities.

Video Game Review

Choose a video game that you have played this year and write your own video game review.

  • What are the themes in the video game?

  • What did you like or dislike about the video game? Why?

  • Would you recommend the video game to other kids your age? Why or why not?

  • Include an illustration with your review. It could be a sketch of one of the characters from the game.

  • Tip: Think about the audience you are trying to reach. Use effective vocabulary and accurate and persuasive language.

For a selection of games direct your students to the ABC Me Games page.

Visit the ABC’s Spawn Point for reviews on your favourite games.

Make your own game using Scratch

Visit ABC Splash for videos on how to make a game using Scratch. Chapters include:

Alternatively, students can visit the Coding Corner on the Spawn Point website, to learn some coding tips and tricks in Scratch.
Further challenge

Consider entering your class in the Australia STEM Video Game Challenge, visit their website for more information on how to enter.

Persuasive text

Students will develop a persuasive text based on the following statement: `Video games are good for kids’. Students will conduct research to help develop their arguments. Encourage students to use a range of sources. Students may want to read this article to find out what experts say about the good and bad effects that video games have on kids – Why do adults think video games are bad? Provide students with the following structure to follow when completing this activity.

frame3 frame4

ABC Me – Spawn Point

Scratch – Design your own game

BTN – Game History

Code Club – Coding Projects

Australian STEM Video Game Challenge – Student Resources


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