Prior to game start, player places a single popsicle stick in his/her mouth

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A Bit Dicey

-Prior to game start, player places a single popsicle stick in his/her mouth

-When the clock starts, player will pick up and vertically stack one die at a time on the stick

-Player may not allow dice to rest against their nose or to touch any part of their face

-In the event that a die is dropped or falls off of the stick, player may take a replacement die off of the podium and use it in its place

-To complete the game, 6 dice must be stacked one on top of the other on the popsicle stick within the 60-second time limit

**Required items: popsicle stick, dice
Breakfast Scramble

-Cut the front of a cereal box into 16 even rectangles and stack them face down in random order

-When the clock starts, player must begin turning over pieces

-To complete the game, player must assemble the pieces to recreate the original cereal box within the 60 second time limit

**Required items: cereal box
Caddy Shack

-When the clock starts, player may grab balls and attempt to stack them

-To complete the game, 3 golf balls must be stacked freestanding 1 atop the other within the 60 second time limit, and must remain freestanding for 3 seconds
**Required items: 3 golf balls, level surface
Candy elevator

-Place pencils side by side and tie them together at each end with string so that there is several feet of string free

-Set the pencils down. Place 3 candies in the middle and place each loose string over an ear

-When the clock starts, player will raise the pencil elevator by pulling one string with the right hand, the other with the left hand

-Strings may not be held in the same hand, stepped on, crossed, or wrapped around any object other than the hand or fingers

-If candy falls at any time, the player loses

-To complete the game, player must get all 3 candies into the mouth within the 60 second time limit
**Required items: 2 pencils, 2 pieces of string, at least 3 candy coated candies

Face the Cookie

-When the clock starts, player may grab the first cookie and place it on the forehead

-The cookie must remain in contact with the face (player may not toss the cookie)

-If a cookie falls, player may reset an intact cookie on the forehead for the next attempt

-To complete the game, the player must hold an intact cookie 3 times with his or her mouth within the 60 second time limit

**Required items: At least 3 cookies
Nervous Nelly

-Affix a pedometer to each of the sweat bands

-Place a wristband over each elbow, a headband above each knee and set all displays to 0 in the pedometers step mode

-When the clock starts, player begins moving arms and legs while in standing position

-Player must stop all movement at the end of 60 seconds

-To complete the game, contestant must have a combined total of 500 clicks or more within the 60 second time limit

**Required items: 4 pedometers, 2 wristbands, 2 headbands (substitute pre-wrap for bands????)
Noodling Around

-Prior to game start, contestant must stand with hands at sides

-Once the game begins, the contestant may grab the spaghetti noodle and place it into their mouth

-Once the spaghetti noodle is placed in their mouth, the contestant may not use their hands to complete the game

-The contestant must be careful not to break the spaghetti. Should the spaghetti break, the game may continue, but all 6 penne noodles must still fit onto the spaghetti noodle outside of the mouth

-Penne may fall off spaghetti during an attempt, but only remains in play if it lands directly on the table

-Penne may touch lips, but may not enter the mouth

-To complete the game, the contestant must hold a spaghetti noodle with the mouth while picking up and holding 6 pieces of penne with it, so they remain concurrently on the spaghetti within the allotted 60 second time limit and remain the way for 3 consecutive seconds

**Required items: 6 pieces of penne pasta, 1 piece of spaghetti, 1 small table

Balloon stomp

-Cut even peices of string and give each student one and a balloon.

-They blow up balloon and tie to ankle and on go they all try to pop one anothers balloons.

-The last student with a balloon is the winner.

**Required items: string, balloons


Balloon stuff

-Divide students up into 4 teams.

-One student from each team puts on a t-shirt.

-Members of their team blow up balloons and stuff under the shirt.

-Give students a minute and at the end of minute see who has the largest shirt.

**Required items: X-Large t-shirt, balloons


Granny panties relay race

-Divide students into 4 teams.

-One student from each team puts on a granny panty and then runs around the cone that you have place on the floor.

-They return back to their team, take off the panty and give it to next member who puts in on and run the relay.

-This is repeated until all is finished. The team that finishes first wins.

**Required items: granny panties


Bucket Head

-Divide students up into 4 teams.

-One student on each team becomes bucket head by placing bucket on head.

-Divide ping pong balls equally among teams.

-The team that gets the most ping pongs in the bucket within a minute wins.

**Required items: bucket, ping pong balls
Hula Hoop Game

-Have students join hands to form one large circle.

-Slide the hula hoop over one student’s arm and rejoin their hands

-Students must figure out how to get the hula hoop all the way around the circle without letting go of each others’ hands

**Required items: hula hoop

Tennis Ball Game

-Have students form at least 2 circles and give one student in each circle a tennis ball

-For the first round, the students will pass the ball to the person in the circle of their choice, until all students have touched the ball one time – students should not go in order.

-The second round will be timed. Students must pass the ball to the same person they passed it to in the first round.

-The winner is the first team to make it through the correct sequence of students first.

-More balls may be added for more rounds to continue the game.

**Required items: tennis balls

Life with the Wright family

­-Have students sit in a circle

-Give one student a ‘prize’ then read the story. Every right the students hear in the story, they pass the prize one person to the right; every left they hear, they pass the prize one person to the left.

One day the Wright family decided to take a vacation.  The first thing they had to decide was who would be left at home since there was not enough room in the Wright family car for all of them. Mr. Wright decided that Aunt Linda Wright would be the one left at home. Of course this made Aunt Linda Wright so mad that she left the house immediately yelling "It will be a right cold day before I return". The Wright family now bundled up the children, Tommy Wright, Susan Wright, Timmy Wright and Shelly Wright and got in the car and left.  Unfortunately, as they turned out of the driveway someone had left a trash can in the street so they had to turn right around and stop the car. They told Tommy Wright to get out of the car and move the trash can so they could get going. Tommy took so long that they almost left him in the street.  Once the Wright family got on the road, Mother Wright wondered if she had left the stove on. Father Wright told her not to worry he had checked the stove and she had not left it on. As they turned right at the corner, everyone started to think about other things that they might have left undone. No need to worry now, they were off on a right fine vacation. When they arrived at the gas station, Father Wright put gas in the car and then discovered that he had left his wallet at home. So Timmy Wright ran home to get the money that was left behind.  After Timmy had left, Susan Wright started to feel sick. She left the car saying that she had to throw up.  This of course got Mother Wright's attention and she left the car in a hurry.  Shelly Wright wanted to watch Susan get sick, so she left the car too. Father Wright was left with Tommy Wright who was playing a game in the backseat. With all of this going on Father Wright decided that this was not the right time to take a vacation, so he gathered up all of the family and left the gas station as quickly as he could. When he arrived home, he turned left into the driveway and said "I wish the Wright family had never left the house today! Right?”

**Games that do not require any supplies
Immobile Bovine

-Two people in the group start as “Jokers”

-The rest of the group become “The Immobile Bovine” and must lay down on their backs

-The Jokers walk from Bovine to Bovine trying to make them laugh without touching them

-Once a Bovine laughs, they become a joker

-The game ends when there are only two Bovine left – they will be the Jokers the next round

Ah So Koh

-Have all students sit in a circle and teach them the three commands and movements, Ah, So and Koh

-Ah! – Say “Ah!” loudly and put your left or right hand across your forehead in a saluting motion, fingers pointed at the person next to you

-So! – Say “So!” loudly and put your left or right hand across your chin in a saluting motion, fingers pointed at the person next to you

-Koh! – Say “Koh!” loudly and put your arms together in a clapping motion in front of you and point to anyone in the circle

-Phrases always go in order. If a person makes a mistake, they are out of the circle and the students close up the hole and begin again with “Ah!”

-Each time a student makes a mistake to get out, all remaining members of the circle put one hand in the middle with thumbs up and shout, “You’re outta’ here!” like a baseball umpire

-Play continues until only 3 students are left
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