Quick Table of Contents



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Quick Table of Contents

Quick Table of Contents 1

Complete Table of Contents 2

Game Overview 8

Hi Concept 8

Genre 8

Key Features 8



Target Platform 8

Game Mechanics 9

Core Game-play 9

Game-flow 10

Game-play Elements 11

Game Physics and Statistics 19

Artificial Intelligence 21

User Interface 22

Overview 22

Controls 22

Battle UI 22

Over-world (non-battle) UI 24

GUI Objects List 35

Story 36


Back story 36

Summary of Crazy Cross 38

Complete Script 40

Art & Video 79

Overall Goal 79

3D Art & Animation 79

Cinematics 84

Video 87

Storyboards & Concept Art 87

Marketing and Packaging Art 88

Sound & Music 89

Sounds 89

Music 90

Level Samples & Asset Revelation Schedule (a.k.a. The Asset List) 91

Asset Revelation List 91

Level Diagrams 137

Technical Analysis 143

Weekly Goals For Semester 1 146

Labor Report 146

Milestone Schedule 146

Weekly Goals For Semester 2 148

Labor Report 148

Milestone Schedule 149

Complete Table of Contents


Quick Table of Contents 1

Complete Table of Contents 2

Game Overview 8

Hi Concept 8

Genre 8

Key Features 8



Target Platform 8

Minimum 8

Recommended 8

Game Mechanics 9

Core Game-play 9

Game-flow 10

Game-play Elements 11

Characters 11



Playable Characters 11

NPCs 11

Boss Battle List 12

Monsters 13

Items, Weapons, and Armor 13



Items 13

Weapons 14

Lou’s Weapons: Staplers 14

Tiny Jim’s Weapons: Crutches 14

Armor 14

Contact lenses 14

Socks 14

Underwear 15



Armor Table 16

Abilities and Summons 17


Abilities 17

Lou 17


1st Level Choices (Offense/Defense) 17

2nd level Offensive Branch 17

2nd Level Defensive Branch 17

Nurse Emma 17



1st Level Choices (Speed/Damage) 17

2nd Level Speed Branch 17

2nd Level Damage Choice 17

Tiny Jim 17



1st Level Choice 17

2nd Level Avoidance 18

2nd Level Crutch Stuff 18

G. Zeus 18



1st Level 18

2nd Level Single 18

2nd Level Multi 18

Summons 18

Lou 18


Nurse Emma 18

Tiny Jim 18

G. Zeus 18

Game Physics and Statistics 19

Movement 19

Collision 19

Statistics 19

Party Statistics 19

Character Statistics 19

Level Points System 19

Overview 19

Earning Level Points 20

Spending level points 20

Level Points and Fleeing 20


Item Statistics 20

Weapon Statistics 20

Armor Statistics 20

Battle Equations 20

Artificial Intelligence 21

General Information 21



Enemy Precepts 21

Enemy Actions 21

Specific A.I. 21



Enemy A.I. 21

User Interface 22

Overview 22

Controls 22

Battle UI 22

Over-world (non-battle) UI 24

Text Boxes 24

Menus 24


Main Menu/Player List Mockups 25

Overview and Player List Mockup 25

Items Mockup 26

Equip Mockup 27

Status Mockup 28

Lvl Pts. Mockup 29

Config Mockup 30

Shop Mockups 31

Main Shop Mockup 31

Shop Buy Mockup 32

Shop Sell Mockup 33


Save & Load Mockup 34

GUI Objects List 35

Story 36

Back story 36

A Brief History in the Time of Lou 36

Before Crazy Lou 64, as was originally scribed in the pages of the Crazy Lou 64 GDD 36

During the events of Crazy Lou 64 37

Summary of Crazy Cross 38

A Brief Summary of Crazy Cross: 38

Complete Script 40

Intro 40

“Final Stage – Macroshaft” 40

Macroshaft, Part II 41

Beginning 42

Into Bluemond 44

Confrontation with Jim #1 45

Bo’s Tavern 45

To Blue Sky Park 46

Blue Sky Park Chaos 46

Bluemond Hospital Revisited 47

Aftermath of Blue Sky Park 48

The Cave 49

Burgerberg Part One 50

The Hedge Maze 52

The Pope Parade 52

Burgerberg Part Two 57

Visit with Injured Emma 59

Happy Mart 59

X Professor 60

Picking Emma back up 64

Forest to the Temple 64

Temple of _________ 64

Retro March 66

World Map Cut-scene 66

Roman Town 66

Coliseum 67

Boat Ride to Egypt Town 67

Egypt Town From Afar 68

Egypt Town 68

Journey to the Artist 69

Battle with Dyoh 69

Return to the Egypt Inn 70

To Space 71

Reunion with G. Zeus Number Two 72

Encounter with Gill Bates 72

Crashing to Earth 73

Post-Apocalyptic Land 73

In Post-Apocalyptic Hospital 74

Skyscraper Side-Quest 75

Escape From P-AC 75

Beat the Afro Pope! 75

Vietnam 76

Final Confrontation, Part One (with Party) 76

Final Confrontation, Part Two (just Lou) 77

The Ending 78

Art & Video 79

Overall Goal 79

3D Art & Animation 79

Models 79


Template 79

Playable Characters 79

Enemies 80

NPCs 81

Objects 82

Summons 82

Skeletons 82

Humanoid Skeleton 82

Areas/Battle Arenas 82

Bluemond 82

Hospital 82

Forest 82

Blue Sky Park 82

Blue Sky Park (Destroyed) 83

The Cave 83

BurgerBerg 83

The Hedge Maze 83

Pavilion 83

High School 83



Happy Mart 83

Temple of Staple Removing 83

Retro Snow Forest 83

Roman Town 83

Egypt Town 84

Space 84

Apocalyptic City 84

Chrysler Building 84


Jungle 84

UWBF Temple 84

Cinematics 84

Idle/Game Start-Up 84

Game Intro 84

Bluemond 85


The Bar 85

Blue Sky Park Chaos 85

Bluemond Hospital Revisited 85

Aftermath of Blue Sky Park 85

BurgerBerg One 85



The Hedge Maze 85

The Pope Parade 85

BurgerBerg Part Two 86

Temple of Staple Removing 86

Retro Forest 86

Roman Town 86

Egypt Town 86



Dyoh’s Mansion 86

Egypt Town Part Two 86

Space 87

Space Part Two 87

Apocalyptic City 87

Apocalyptic Hospital 87

UWBF Temple 87

Video 87

Storyboards & Concept Art 87

Marketing and Packaging Art 88

Box 88

Manual 88

Web Site 88

Sound & Music 89

Sounds 89

Battle Sounds 89

GUI Sounds 89

Over-world 89

Cut Scene 89

Music 90

Level Samples & Asset Revelation Schedule (a.k.a. The Asset List) 91

Asset Revelation List 91

Tutorial Events 91

The Assets of Crazy Cross 91


Intro # 1 91

Intro # 2 92

Intro # 3 92

Final Stage – Macroshaft” 93



Macroshaft Part II 94

Beginning 95

Into Bluemond 97

Confrontation with Jim #1 98

Bo’s Tavern 99

To Blue Sky Park 100

Blue Sky Park Chaos 100

Bluemond Hospital Revisited 101

Aftermath of Blue Sky Park 102

The Cave 103

Burgerberg Part One 104

The Hedge Maze 106

The Pope Parade 107

Burgerberg Part Two 112

Visit with Injured Emma 113

Happy Mart 114

X Professor 115

Picking Emma back up 118

Forest to the Temple 118

Temple of _______ 119

Retro March 120

World Map Cut-scene 121

Roman Town 121

Coliseum 122


Boat Ride to Egypt Town 122

Egypt Town From Afar 123

Egypt Town 124

Journey to the Artist 125

Battle with Dyoh 126

Return to the Egypt Inn 127

Back to Roman Town 128

To Space 128

Reunion with G. Zeus Number Two 129

Encounter with Gill Bates 130

Crashing to Earth 131

Post-Apocalyptic Land 132

In Post-Apocalyptic Hospital 133

Skyscraper Side-Quest 134

Escape From P-AC 135

Beat the Afro Pope! 135

Vietnam 136

Final Confrontation, Part One (with Party) 136

Final Confrontation, Part Two (just Lou) 137

Level Diagrams 137

Technical Analysis 143

Experimental Features 143

Major Development Tasks 143

Risks 143

Alternatives 143

Risks Update: 144

Alternatives Update: 144

Estimated Resources 144

External APIs for Crazy Cross 145

Tools necessary for Crazy Cross 145

Weekly Goals For Semester 1 146

Labor Report 146

Budgeted Hours 146

Milestone Schedule 146

By Person 146

By Week 147

Weekly Goals For Semester 2 148

Labor Report 148

Budgeted Hours 148

Milestone Schedule 149

By Person 149

By Week 150

By Task 151






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