Look, Listen, Touch and Smell
Activities with Flashlights (E)
Night Feeder Bait
White Sheet Trick
Hub of Involvement
One to Five
Shuffle Left, Shuffle Right
Rose, Bud & Thorn
Thumbs up, middle, down
Web of Compliments
NAME GAMES Actions: Group stands in a circle with one person beginning by saying their name and then doing an action. The group then repeats his/her name and action. The person to their right does the same thing and then the group repeats his/hers and the first persons again, and so on.
Bippity Boppity Boo: The group stands in a circle with one person in the middle. Person in the middle points to someone and says, “me”, “you”, "left", "right" or "middle." The person pointed to needs to name that person before the person in the middle says "Bippity Boppity Boo." If the victim gets the name correct, the person in the middle moves onto someone else. If not, the person pointed to steps into the middle.
Beat the Feet or Tap the Fist: Group sits for Beat the feet. Group stands for Tap the fist. One person remains in the center while everyone else is in a circle surrounding him or her. One person starts by saying someone's name. The person in the center then needs to tag the foot or fist of the person who was called. The person's name that was called wants to say a name before being tagged. If the person called says another name before getting tagged, s/he stays on the outside of the circle. If not, s/he goes in the middle.
Blanket Down: Divide the group into two teams and have each team hide behind one of the two sides of the blanket as it is held up like a wall between them. Each team sends up a person to the blanket-wall directly facing the other team. When the blanket is dropped the first person to say the other's name wins. The loser goes to the other side.
Variation: The people chosen must sit back to back. The respective teams then describe the other person to them without using names or initials.
Catch the Cane: Group stands in a circle. One player stands in the center holding a noodle perpendicular to the ground with one finger. The player in the center lifts their finger off the noodle and calls out a person’s name from the circle simultaneously. The person called must run to the center and catch the cane before it’s flat on the ground. If the player catches the cane they return to the circle. If the player fails they exchange places with the player in the center.
Clap a Name: Group stands or sits in a circle. Members place their left hand palm up, under the right hand of the person to their left. The members go around the circle and say their names. As they do this, they clap the hand of the person to their left. Each time around the circle you say the next person in line's name.
COMMONALITIES/CATEGORIES: Group yourselves by the first letter of your first name. Introduce yourself and have a short conversation about your expectations for the day. Next, group yourselves by the last letter of your first name. Discuss a strength you bring to your work. In either of these commonalities, if you are the only person in the group, move up or down one letter of the alphabet until you find a group that you can join. You may also use any kind of category (favorite color, food, sport, etc.).
Do you love your neighbor?: Group stands in a circle (each on their own carpet squares) with one person in the middle. The person in the middle asks someone on a square, "Do you love your neighbor?" The person responds: "Yes, I love my neighbors_______ (person to left) and _______(person to right), but I really love people who____________(any physical trait, sport, hobby). People with those traits then need to leave their square and find a new one (not the one directly to their right or left). The person left in the middle repeats the same question.
George: To play this everyone sits in a circle. Everyone goes around the circle and says their name. This allows everyone to learn everyone's name, in case they didn't already. After the names are said, the name stays with that spot/seat. George is "it." He can start with saying a name of one person. “Amy, do you want to leave?” Amy answers, “No.” George says, “Then who?” Amy will take over and repeat it with another or the same name. “Scott, do you want to leave?” Scott says, “No.” Amy says, “Then who?” It continues until someone messes up. When some one messes up, the person to the right of George gets up and the one who messed up sits in his/her place (the last position) and everyone rotates up to where the person who messed up was sitting. Remember when everyone moves the original names stay with the seats.
Group Juggle: When the ball is tossed across the circle to someone else, one must say, “Here you go, (name of the person being tossed too),” and the person must reply, “Thank you, (name of the person throwing the ball).” The ball must make it around the circle with everyone getting the ball one time. Variation: You can turn it into an initiative to see if they can do it with no drops and timed or challenge them to see how many things they can juggle all at the same time.
Adjative Circle:Stand in a circle. One person starts by saying their name and an adjative that describes them (Example: Tall Tom). Then next person says, “It’s nice to meet you Tom, I’m Softball Sally.” This continues until everyone in circle has gone. At the end, see who can go say everyone’s name without a mistake.
HAND SHAKES: One person stands in the middle of a circle and chooses an action that represents something they like which the rest of the group will use in place of a handshake (example: doing a dance, bowing to your partner, swinging arm in arm, touching toes, etc.). Then the group has 30 seconds to go out and meet as many people as possible using that handshake before returning to their spot in the circle. You can add on as many handshakes as you want, and even make it more challenging by calling out that handshake and the group members must go and find someone that they met using that particular gesture/handshake.
Have You Ever: Group stands in a large circle with each person on their own carpet square. Facilitator begins in the middle of the circle. Each person in the middle will start by saying his/her name and then the group will: clap twice, slap their legs twice, snap twice and point their index finger at the person in the middle and yell his/her name. At this point, the person in the middle poses a question to the group. "Have you ever ________?" If the question is true for anyone on a carpet square, then they must find a new square that is not the one they are standing on or is not directly to their right or their left. The person left in the middle starts again.
Hello Game: This is like duck-duck-goose. When you tap someone on the head you say “Hello.” That person stands and the two people introduce themselves. They then go around opposite ways around the circle. When they pass each other, they must say, “Hello ____, Hello____.” and then race for the open spot. The person who did not reach the spot goes around the circle again.
MAP: Start in a big circle, connected by a palm press. Group has to morph into the shape of their common state, country, or even the world. Once there, drop hands. When your birth month is called you enter the state and stand wherever you reside, work or go to school. Take turns saying your name and the town/state/country it is you are standing in. Return to the edge for other months. Once all have introduced themselves, everyone re-enters and mingles for two minutes to make “geographic connections.”
NAME ROULETTE: Divide the group into 2 smaller groups and put them in 2 circles side by side. Place an object that acts as a marker in the center of each circle. Have both circles of participants shuffle left or shuffle right (while facing inward, not looking over their shoulders). When you say stop, the 2 participants who are at the marker have to turn around and name the person behind them. Whoever names the other person first captures that person onto their team.
Name Trade: Each person is given a piece of paper to write his or her name on. The group is then asked to think of the answers to three questions: Favorite food, Favorite book, and Favorite place to be. The game begins as everyone mingles and introduces him/herself to someone else and after they are done, they switch names. Everyone continues to mingle and switch until facilitator asks each person in the group to introduce himself or herself as the last person they have become. If they forget the information, have them make something up. It gets funny toward the end.
Name Train: One person begins in the middle of a circle. That person goes to someone in the circle and says, “Hi, my name is ______. What is your name?” S/he responds with his/her name. The person then does a dance, repeating the person's name. That person then asks, “Do you want to join the name train?” S/he responds with “Sure.” The new person stands in front of the original one person, and they connect to form a train. The whistle is blown and they go to visit another individual to repeat the same dialogue. The person joining the train becomes the front of the train, the whistle is blown and they go visit another individual. If continues until everyone is on the train.
GROUP SPLIT ACTIVITIES
Barn Yard: Players are given an animal to represent by sounds and actions only. The groups of animals must all get together into their respective groups, finding each other using those sounds and actions. Use as many animals as groups needed.
Categories: The game begins with everyone hanging out in a general loose mass of humanity. Facilitator gives the group different categories to divide into, according to the participant’s preference. Keep calling out categories until they happen to end up in the right numbers for grouping.
-Toilet Paper: folded or crumpled -Left or Right Leg in your pants first
-Vanilla or Chocolate Ice Cream -Blood Type
-Shoe Size -Eye Color
-Color of underwear on right now -Which eye do you wink with?
-Cross your arms. Which one is one top? -Which foot do you tap to music?
-Writing letters: print or cursive -Month of birth
-Number of siblings -Boxers or briefs
COLORED NOTECARDS: Give each person a notecard (separated prior according to how many groups and numbers within each) and tell them they have to switch with other people to get a different colored card as many times as possible. When you tell them to stop, those can be their groups, or you can ask them to do different tasks/initiatives quickly before moving onto the next division (line-ups, etc.).
COMPASS: Have participants split into groups of 4, 5, or 6. Have them assign each person a direction (N, S, E, or W) and then have a middle person that is the needle on the compass. You can add a Northern star if there are 6 people. You’ll then have all the North people go together, South people to form another group, and so on.
Deception: Have participants get a partner. Line up pairs in two lines with partners facing each other. Have the partners take two steps back, raise their right hand and wave goodbye to the partner. Each line is now a group.
Hog Call: Players are blindfolded and each gets a part of a common two-word phrase to call (Peanut-Butter, Almond-Joy, etc.). They will call out their part of the phrase (and nothing else) to find the others in their group.
PEANUT BUTTER & JELLY: Have participants get into pairs and decide who will be peanut butter and who will be jelly. Then all the peanut butters will be in one group and the jelly’s in another. You can do this with other things that go together (peas & carrots, apples & oranges, etc.).
WESTERN EXPANSION: This theme allows large groups the chance to practice getting into the various groupings they will need during the course of the workshop. “Wagon Wheel” means the group should stand in a large circle, shoulder to shoulder. “Elbow Room” means the group is in a circle, with enough room between people so that they can stand with their hands on the hips and not quite touch their neighbors. “Urban Sprawl” is an even bigger circle with neighbors touching palms of extended arms. “Free Range” means participants can stand any place where they can rotate right and left with outstretched arms and not hit anyone else. You can also attach a number to any of the commands to indicate how many people you would like in each formation. For example “Wagon Wheel 6” would indicate a group of 6, standing shoulder to shoulder.
TRANSPORT ACTIVITIES/TIME FILLERS
These activities are good to use when you have downtime, such as waiting for turns on elements, killing time waiting for the bus, or when traveling between activities. Take note of which activities require mobility and which require immobility.
Bang, Bang, Bang: The leader pretends to shoot members of the group with a bang. Then the leader asks, “Who did I shoot?” The first person that talks is the one that was shot. Keep playing until they figure it out.
Q1.What is black and white and read all over?
Q2. If I dig a hole 3 ft by 2ft deep, how much dirt is in the hole?
Q4. How far can a deer run into the forest?
Q5. How can I drop an egg 4 feet without breaking it?
Q7. Which is heavier: a pound of feathers, gold or nails?
Q8. What time can you spell the same backwards and forwards?
Q9. You are a pilot of a small plane that can carry 24 second-class passengers and 12 first class passengers for 2000 miles. How old is the pilot?
Q10. Two fathers and two sons divided $21 in dollar bills evenly amongst themselves. Each received an equal amount of dollar bills. How could this be?
Q11. Some months have 30 days, while others have 31 days. How many months have 28 days?
Q12. A three-rung ladder is located on the side of a boat. The water level rises ½ rung every hour. How long will it take all the rungs to be submerged in the water?
Q13. Looking at the playground I saw boys and dogs. Counting heads I got 22. Counting legs I got 68. How many boys and dogs are there?
Q14. The person that makes it doesn’t want it. The person that buys it doesn’t use it. The person that uses it doesn’t know it. What is it?
Q15. A dying father had three sons. He did not want to divide his property into thirds, so he gave each of his sons $5 and told them that whoever could fill up the room with something would receive all of his property. The first son bought $5 worth of straw and covered the floor. The second son bought $5 worth of bricks and filled half of the room. The youngest son bought two small items and filled the room. What did he buy?
Q17. What was the highest mountain in the world before Mt. Everest was discovered?
Q18. Which candles burn longer: beeswax or tallow?
Q19. What five-letter word becomes shorter when you add to letters to it?
Q20. What has four legs and only one foot?
Q21. What two whole numbers multiplied together make 17?
Q22. If post is spelled POST and most is spelled MOST, how do you spell the word for what you put in the toaster?
Q23. What word of five letters contains six when two letters are taken away?
Q24. What common word is pronounced wrongly by over half of all Yale and Harvard graduates?
Q25. What gets larger the more you take away?
A1. A newspaper. It is read and not red.
A2. There is no dirt in a hole.
A4. Half way and then they are running out.
A5. Easy. Drop it from 5 feet.
A7. They are all the same- one pound.
A9. Your age. You are the pilot.
A10. A grandfather, a father and a son each get $7.
A11. All months have 28 days.
A12. Never. A boat floats on water so the water level on the ladder will always remain the same.
A13. 10 boys and 12 dogs.
A14. A coffin
A15. He bought a candle and a match and filled the room with light.
A17. Mt. Everest
A18. No candles burn longer. All candles burn shorter.
A20. A bed
A21. 1 and 17
A25. A hole
Challenge Hike (E): Have each participant, or pairs of participants, choose an index card from your exciting Challenge Hike card selection and find the things that are listed on the cards.
Find a plant shading a second plant while being shaded by a third plant.
How did so many plants get into such small area?
Find objects that are the following shapes: square, circle, triangle, heart, etc.
Find something that is turning into soil. Find as many animals & plants that are helping.
Find two plants growing on another plant, and two plants growing on a non-living thing.
How do they hang on?
Find five different shades of brown.
Find three trees with evidence of animals. What have the animals been doing?
Foxtail Golf: A foxtail is a tennis ball in a leg of panty hose. One person is the "golfer" with the rest of the group as the "hole." The group holds hands to make a circle, which is the destination of the foxtail. The "golfer" tosses the fox tail and attempts to land it in the circle. The group may move as a circle to help. If his/her toss lands in the circle, a new "golfer" is named and they toss from where the last toss landed. If the toss wasn't good, then the "golfer" gets to toss until it is good, always starting from the same place.
Green Glass Doors:This is a word game to see what can go through the green glass doors. Any words with double letters can go through. Butter can go through but not margarine. Books can go through but not newspaper. Someone that is loony but not crazy.
Group Carry: All members must be carried, one at a time, from one given location to another. Each carry must be different than all of the others. Spotting is a must and participants should not be lifted over your shoulder height.
Hand Tag: Have your group lay on the ground in a circle on their bellies with their hands in the center of the circle. Hands are placed so that each person takes his/her right hand and places it on the right side of his/her neighbor’s left hand, so it appears that it is a match only they are the hands of two different people. One tap continues the taps in the same direction. Two taps reverses the direction. Any hand messes up leaves the circle until the next round (so each person has two chances to mess up before they’re completely out for the round).
Long Ball Volley: The group is given a starting point, end point and a ball or object. Each person in the group can touch the ball ___# of times. When the ball is in someone's hands, s/he cannot move their feet and the ball cannot touch the ground. Everyone needs to touch the ball at some point! If the ball is dropped, the whole group starts over from the beginning.