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Interactive Courseware Design Document (ICWDD)

UNITED STATES ARMY

USAARMC ARMOR CAPTAINS CAREER COURSE (AC3) DISTANCE LEARNING
Contract Number: DABJ01-03-T-0429

April 14, 2004
(Revised)



Prepared For:
United States Army Armor Center

Dr. Robert K. Bauer (COR)

Building 2369

Gaffey Hall

Fort Knox, KY 40121

Prepared By:

Dr. Carolyn Rude-Parkins

University of Louisville

and

Frank Thompson

Northrop Grumman Mission Systems

Fort Knox, KY 40121



TABLE OF CONTENTS

1.0 Purpose 3

2.0 Interactive Multimedia Instruction (IMI) Content Description 3

3.0 Development Goals and Rationale 3

4.0 Course Overview 4

5.0 Development, Review, and Approval Procedures 6

6.0 Sequence of Tasks 8

7.0 Storyboard Completion Milestones 9

8.0 Estimated Number of CD-ROMS or Floppy Disks 9

9.0 File Naming Conventions 9

10.0 Safety Considerations 11

11.0 Manager’s Guide 11

12.0 Security Classification 11

13.0 Lessons and Tasks 11

14.0 Learning Content Type 13

15.0 Student Assessment 14

16.0 Instructional Strategies 18

17.0 Production and Postproduction 20

18.0 Administration 21

19.0 To be used “as is” 21

20.0 To be Developed 21

21.0 Prototype Lesson 22

22.0 Style 22

Appendix 1 Constructivist Design …. 1-1

Appendix 2 Lesson Instructional Sequence 2-1

Appendix 3 AC3 DL Asynchronous Lesson Review 3-1

Appendix 4 AC3-DL Acronyms …. 4-1

Appendix 5 AC3-DL Trouble Words 5-1

Appendix 6 Page Style (electronic file) 6-1

1.0 Purpose


The purpose of these distributed learning (DL) based lessons (synchronous and asynchronous) is to train Armor Company commanders and Troop commanders, as part of the Armor Captains Career Course (AC3). These lessons will address basic procedures and principles involving Offensive, Defensive, and Stability/Support operations. All lessons must reflect current doctrine and the Contemporary Operational Environment (COE).

2.0 Interactive Multimedia Instruction (IMI) Content Description


The synchronous and asynchronous instruction will be blended incorporating a strategy based on the terminal learning objectives (TLO) and enabling learning objectives (ELO) provided by the Government. A Kosovo scenario (six phases) will be used to reinforce the TLOs (and associated ELOs). The IMI content will be designed to incorporate both asynchronous and synchronous lessons. After completing asynchronous lessons in a volume, the student will be required to take the reinforcing synchronous lesson (session) before moving to the next asynchronous volume lessons. The IMI content will be based on the assessment of the student’s mastery of the TLO and ELOs. The IMI content will follow the proven principles of FM 7-0 and reinforce the Combat Training Center model of:

The majority of the IMI courseware will be based on strict program controls (the Learning Management System [LMS] and courseware will limit the student’s ability to navigate). The courseware will be linear (prescriptive) in programming (must complete Activity #1 before progressing to Activity #2). The courseware’s student activities will not incorporate branches and sequels. The Armor Center’s LMS will track the student’s progress and control the entry points. However, if the student has the requisite knowledge, the LMS and courseware will allow the student to quickly validate his mastery of the learning objectives through pre-tests. The student’s navigation in the asynchronous lessons will be individualized and self-paced with immediate consequential feedback on performance-based exercises and delayed feedback on tests. The synchronous lessons will be controlled by a Synchronous Instructor and will be group-paced instruction using collaborative software chosen by the Government.

3.0 Development Goals and Rationale


The goal for these lessons is to educate and train Armor Captains in troop leading procedures, rapid decision making, construction of overlays and orders, being lethal at the point of contact, navigation, and unit inspections. The lessons need to ensure the Captain is able to communicate via digital connectivity and prepared to assume command of an Armor Company or Cavalry Troop.
Currently, AC3 has two versions; an 18-week resident course and a DL course taught via Internet supported by a two-week resident phase. The content and quality of instruction between the versions is virtually the same. Both Active Component (AC) and Reserve Component (RC) students can take the AC3-DL course. However, the primary users of the AC3-DL course are RC students.

Most commissioned officers taking the course will be captains, with a few first lieutenants. Their ages range from 22-40 years old (majority being 24-30 years old) and most have earned a bachelors degree. A few have earned a master’s degree. The majority of the officers serve in the Army National Guard while 10 – 20% serve in the U.S. Army Reserves. The average time in grade is 3 years with the range being 0-6 years. These officers have completed an officer basic course (a prerequisite, not necessarily the Armor Officer Basic Course) and some have completed the Combined Arms and Services Staff School. The primary commissioning source is the Reserve Officer Training Course (ROTC) with the minority being U.S. Military Academy and Officer Candidate School graduates. The majority of the officers possess basic computer literacy skills. The primary AC3 user demographics may change if active duty Army officers are added to the required population (potential changes in the Officer Education System [OES]).


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