University of kent code of practice for quality assurance module specification template



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UNIVERSITY OF KENT – CODE OF PRACTICE FOR QUALITY ASSURANCE


MODULE SPECIFICATION TEMPLATE


  1. The title of the module

EL870 Masters Project

  1. The School which will be responsible for management of the module
    Engineering and Digital Arts

  2. The Start Date of the Module

September 2006

  1. The cohort of students (onwards) to which the module will be applicable

2010/2011

  1. The number of students expected to take the module

30

  1. Modules to be withdrawn on the introduction of this proposed module and consultation with other relevant Schools and Faculties regarding the withdrawal
    None

  2. The level of the module (eg Certificate [C], Intermediate [I], Honours [H] or Postgraduate [M])
    M

  3. The number of credits which the module represents
    60

  4. Which term(s) the module is to be taught in (or other teaching pattern)
    Summer until mid-September

  5. Prerequisite and co-requisite modules
    EL864 Previsualisation
  6. The programmes of study to which the module contributes

    MSc Digital Visual Effects


MA Architectural Visualisation

  1. The intended subject specific learning outcomes and, as appropriate, their relationship to programme learning outcomes




On successful completion of the module, students will:

  1. Be able to demonstrate unequivocal professional ability in developing a showcase show reel piece.

  2. Gain experience of project management and professional quality document preparation.

  3. Be able to achieve and express an intelligent and informed overview that complements and enriches the practice of professional Computer-Generated Imagery (CGI).

These outcomes are related to the programme learning outcomes in the Digital Visual Effects MSc curriculum map as follows: A1, A2, A5, A7, B1-B6 and C1-C6 and in the Architectural Visualisation curriculum map: A1, A5, B1-B6, C1, C4, C5

  1. The intended generic learning outcomes and, as appropriate, their relationship to programme learning outcomes

Students will demonstrate ability in generating, analysing, presenting and interpreting data, will learn to use ICT, and will develop interpersonal skills and core key skills, such as learning effectively, critical thinking and time management, contributing to the Transferable/Key Skills in the generic learning outcomes for the programmes (D1- D3, D5-D7). They will also be asked to make presentations contributing to the effective communication learning outcome (D4).

  1. A synopsis of the curriculum


Each student uses all the experience gained on the course to produce a digital short in high definition which showcases his or her professional visual effects skills and forms a suitable entree to a professional career.

The subject, script, models and soundtrack of the piece are agreed with the academic staff, or is a project from an Industrial collaborator.



  1. Indicative Reading List

Inspired 3D Short Film Production

by Jeremy Cantor, Pepe Valencia Publisher: Muska & Lipman/Premier-Trade; 1 edition (June 10, 2004) ISBN: 1592001173

Story: Substance, Structure, Style and The Principles of Screenwriting

by Robert McKee Publisher: Methuen; 1st edition (July 1999) ISBN: 0413715604

A Technique for Producing Ideas (Advertising Age Classics Library)

by James Young Publisher: McGraw-Hill; 1 edition (January 21, 2003) ISBN: 0071410945


Background Reading:

1000 Symbols: What Shapes Mean in Art and Myth

by Rowena Shepherd, Rupert Shepherd Publisher: Thames & Hudson (August, 2002) ISBN: 0500283516

Blue Sky : The Art of Computer Animation

by Peter Weishar Publisher: Harry N Abrams (March 1, 2002) ISBN: 0810990695

Hollywood Creative Directory (Hollywood Creative Directory)

by Not Available Publisher: Hollywood Creative Directory; 51st edition (May 1, 2004) ISBN: 1928936326

Hollywood 101 : The Film Industry

by Frederick Levy Publisher: Renaissance Books; 1st ed edition (March 2, 2000) ISBN: 1580631231

Hellboy: The Art of the Movie

by Guillermo Del Toro, Peter Briggs, Mike Mignola, Wayne Barlowe, Tyruben Ellingson, Simeon Wilkins, Steven Scott, Yasushi Nirazawa, Katsuya Terada, Deak Ferrand, Jose Fors, Jeff Rebner

Publisher: Dark Horse; 1st edition (March, 2004) ISBN: 1593071884

Van Helsing: The Making of the Thrilling Monster Movie (Newmarket Pictorial Moviebook Series)

by Stephen Sommers, Linda Sunshine Publisher: Newmarket Press (June 4, 2004) ISBN: 1557046298

Makin' Toons: Inside the Most Popular Animated TV Shows and Movies

by Allan Neuwirth Publisher: Allworth Press (April 1, 2003) ISBN: 1581152698

Art in Motion: Animation Aesthetics

by Maureen Furniss Publisher: Indiana University Press (October 1, 1998) ISBN: 1864620390

Digital Lighting & Rendering

by Jeremy Birn Publisher: New Riders Press; 2nd edition (May 11 2006) ISBN: 0321316312

Digital Texturing & Painting

by Owen Demers Publisher: New Riders Press; Bk&CD-Rom edition (August 9, 2001) ISBN: 0735709181

Animating Real-Time Game Characters (Game Development Series)

by Paul Steed Publisher: Charles River Media; Book & CD edition (December 5, 2002) ISBN: 1584502703

Programming Believable Characters for Computer Games (Game Development Series)

by Penny Baillie-De Byl Publisher: Charles River Media; Bk&CD-Rom edition (June 30, 2004) ISBN: 1584503238

Producing Great Sound for Digital Video

by Jay Rose Publisher: CMP Books; 3rd edition (April 10, 2008) ISBN: 024080970X

Audio Postproduction for Digital Video

by Jay Rose Publisher: CMP Books; Bk&CD-Rom edition (November, 2002) ISBN: 1578201160

Designing a Digital Portfolio (Voices That Matter)

by Cynthia L. Baron Publisher: New Riders Press, 2nd edition (August 27, 2009) ISBN: 0321637518

Designing Menus with Encore DVD

by John Skidgel Publisher: CMP Books; Bk & DVD edition (April 1, 2004) ISBN: 1578202353

Game Character Development with Maya

by Antony Ward Publisher: New Riders Games; Bk&CD-Rom edition (November 22, 2004) ISBN: 073571438X

Using Soundtrack: Produce Original Music for Video, DVD, and Multimedia

by Douglas Spotted Eagle, Publisher: CMP Books; Bk&CD-Rom edition (April 1, 2004) ISBN: 1578202299

Getting a Job in CG: Real Advice from Reel People

by Wagstaff. Sean, Dariush Derakhshani, Sean Wagstaff Publisher: Sybex Inc; Bk&CD-Rom edition (February 25, 2004) ISBN: 0782142575

Computer Graphics and Animation: History, Careers, Expert Advice (Gardner's Guide Series)

by Garth Gardner Publisher: Garth Gardner Company (July, 2002) ISBN: 096610756X

Contracts for the Film and Television Industry

Mark Litwak Publisher: Silman James Press ISBN: 1879505460

An Economic History of Film

J Sedgwick, M Pokorny Publisher: Routledge, an imprint of Taylor & Francis Books Lt ISBN: 0415324920



  1. Learning and Teaching Methods, including the nature and number of contact hours and the total study hours which will be expected of students, and how these relate to achievement of the intended learning outcomes.




Each student produces a digital short in high definition. Learning outcomes, LO 1 and 2, and a written dissertation in which .

Etheach student demonstrates an intelligent and incisive understanding of the practicalities of producing and meaning of excellent visual effectsCGI is demonstrated, in their written dissertation. Learning outcomeLO 3.

The total workload is 600 hours, including time for research and development. The progress of the piece will be monitored with scheduled bi-weekly meetings with a supervisor, and monthly reviews with industry professionals. The supervisor will be available throughout the project for consultation.


  1. Assessment methods and how these relate to testing achievement of the intended learning outcomes




All learning outcomes are assessed by means of the digital short and individual dissertation. Consideration is given to: Project management and organisation from throughout the project period and the quality of the dissertation. The project is assessed by a panel of academic staff who mark each short for a range of CGI criteria.There are three components to the assessment of the project:

  • A series of aggregated marks on project management and organisation from throughout the project period. This assesses Learning Outcome 2.
  • A panel of academic staff mark each short for a range of CGI criteria. This assesses learning outcome 1.


  • An assessment of the dissertation which assesses learning outcome 3.



  1. Implications for learning resources, including staff, library, IT and space

This is a revision of the module specification. No new resources are required. The Computer Animation/Visual Effects MSc studios have a capacity of 50 and this can handle the increased number of students from the Architectural Visualisation course. In addition, we are upgrading the number of Software licenses for the Autodesk Creative Suite from 91 to 125.




  1. We confirm that, as far as can be reasonably anticipated, the curriculum, learning and teaching methods and forms of assessment do not present any non-justifiable disadvantage to students learning outcomes with disabilities

Statement by the Director of Learning and Teaching: "I confirm I have been consulted on the above module proposal and have given advice on the correct procedures and required content of module proposals"

................................................................

Director of Learning and Teaching


..............................................

Date


Statement by the Head of School: "I confirm that the School has approved the introduction of the module and will be responsible for its resourcing"


.................................................................

Head of School


..............................................

Date

Revised August 2002; Revision 2 in 2003.







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